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(+1)

this is such an awesome concept executed rlly well. 

my only real gripe is that often you are given more resources than you need which is a bit confusing from a puzzle design perspective for me, this could be part of intentional puzzle design but i feel itd be better to have more limited resources personally

(+1)

ye i aggree,   for the quick demo i wanted to make it a bit more like a sandbox and didint balengce too much . if it gets to a bigger game i thinnk id be a bet more restrictive but sometiems still give a few ways to slove