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(+3)

REALLY excited to see you working on another project, especially a spin-off of OPP. The gameplay itself if pretty enjoyable, being another puzzle game that follows a less 'right-or-wrong' setup and instead does trial and error just like the adventurers from the first game. As for the in-game puzzles, I really like them! The logic generally makes sense (I got stuck at the dragon but I feel like that was more on me glossing over text) and the use of older mechanics (the gawkers being weak to bigger tits) is a good touch. Conversely, I did die a couple times as a result of thinking that having a larger butt would allow me to bypass the skeletons or take less damage from them, which compounded confusion when I saw that their milk-related buff was still included.

I'm looking forward to more levels, customization, transformations, etc. Although I was wondering if we'll need to pick specific classes going forward as a mechanic to beat the levels? Also will the game's 'story' follow the events of OPP's progression, I'd hate for the game to be hindered by having to stick to certain events.

Glad you’re enjoying! And glad most of the puzzles hit home!

You’re not the first to point out the skeleton vs butt inconsistency. I need to figure out some sort of middle ground solution there…

Class switching will only serve cosmetic purposes. And for the same “boy it would be hard to work around that” reasons, DoB is going to play it very loose with OPP’s timeline.

Maybe replace the skeletons with a creature that would both benefit from the breast milk while simultaneously not being affected by butt size. Something that would absorb liquid like the octopus or a snail, or maybe a slime who absorbs it?