REALLY excited to see you working on another project, especially a spin-off of OPP. The gameplay itself if pretty enjoyable, being another puzzle game that follows a less 'right-or-wrong' setup and instead does trial and error just like the adventurers from the first game. As for the in-game puzzles, I really like them! The logic generally makes sense (I got stuck at the dragon but I feel like that was more on me glossing over text) and the use of older mechanics (the gawkers being weak to bigger tits) is a good touch. Conversely, I did die a couple times as a result of thinking that having a larger butt would allow me to bypass the skeletons or take less damage from them, which compounded confusion when I saw that their milk-related buff was still included.
I'm looking forward to more levels, customization, transformations, etc. Although I was wondering if we'll need to pick specific classes going forward as a mechanic to beat the levels? Also will the game's 'story' follow the events of OPP's progression, I'd hate for the game to be hindered by having to stick to certain events.