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(+2)

Initial thoughts, the menu design felt a bit strange - especially with how instead of sliders the volume controls are a click to increment in the settings menu, wrapping round once they hit 10 back to 0. It was an odd choice - but it was functional, and the layout and aesthetic of the menu in general felt pretty cool at a glance.

Diving into the gameplay - and oh boy, does it slap. This is the game that was in your head when you first picked up a beyblade. The dash is the most satisfying looking and sounding thing I've seen in this jam yet, and there's a really satisfying pull when you get knocked out the park, only to throw yourself back into the fire with a well-timed dash - or dashing right into a charging opponent for bonus damage.

The main things hampering it for me are the camera which seemed to get stuck at odd angles - only letting me look in a set direction at times, and never the one I wanted. I had to fight around it a few times - which posed an interesting challenge, at the least. The Boost also feels a little underpowered - maybe due to just how it visually looks, or maybe it was just too short for my liking. I found myself only really using it for attacks when I was out of dashes.

The sound design carries this hard - it feels so good to play because the soundscape is really, really well meshed together. 

(+1)

Thank You! the camera locking when you load into a level is a known bug that I'm working on fixing right now. I'm really glad you liked it.