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Yeah, I agree with that — I didn’t go as deep into the player movement as I’d like, mostly just because either you spend ages on that up front before you have a working prototype, or you get the game working, then improve the movement, and then you have to rebuild all the levels to work with the new movement. Which might have been the way to go, but that’s hindsight for you

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With such a short time, things hardly go as planned perfectly. Genuinely impressed by the UI, as I said.