Great art style and good amount of polish. Would have loved some more feedback on hitting the squiggle (screen shake etc.) and would have liked some powerups or modifiers to keep the gameplay varied and fun as it does tend to get a bit repetitive after a while.
Great job overall.
Flame9X9
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It's insane how polished the game is, and how amazing the visuals are. By far the best looking I've played this jam.
I was able to get through the first 10 levels by just following the shortest route to the stairs without much challenge, but that's natural for a game made in just 4 days, especially with the insane amount of polish this has! What an impressive game!
I really enjoyed your game, it's some of the most fun I've had playing a game in this jam. The visuals, sound design and gameplay were all very polished and the game had a lot of juice.
It was difficult to get used to the movement in the first place but I guess you were aiming for it to be a challenging game in the first place.
Hey everyone, a couple of days ago I rated games with fewer ratings. My goal here is to allow games with fewer ratings get the feedback that they deserve. I am talking games with <30 ratings.
I would also suggest if someone comments on this post and you see other people with few ratings, please go and try their game too, as that will help out way more than just me rating and providing feedback.
Please share links for your games and I'll be rating them over the next few days. Also please mention if you want detailed feedback or just a rating, since if you want detailed feedback, you will have to sometimes wait a bit longer since Itch does not let me comment too often.
I am actually surprised this game did not get more attention, this is an amazing twist on the survivors genre. It was amazing to spawn many little guys to do my bidding. The formations added a good amount of depth.
You did ask for serious feedback, so I will suggest improvements/ things I noticed.
- The UI does not scale well with fullscreen.
- The bosses should have health bars and basic animations for their attacks.
- Enemies should show some kind of feedback (flash/knockback) when damaged
Okay, this was way more fun than I expected, it was very satisfying to blast the asteroids with the hammers! I feel like it could develop into a full game if you want to!
Since you wanted some feedback:
- It feels like you stop progressing very early on and have nothing to look forward to in terms of progression once you've purchased every weapon.
- I feel like the boosters should have been limited/or on cooldown as they can be spammed infinitely.
- Upgrading the placed weapons might have been interesting, for example increasing hammer range, auto target for missiles, faster destroy time for laser and so on.
But these are all problems resulting from me wanting to have more of the game, so amazing job!
I had a good time with it! An interesting take on the Getting Over It genre, since you said you made it with a very limited time, I feel like you already did the best you could and did not have any time to play test the levels or stuff like sound effects.
I feel like it has potential if you continue to develop it. Good job.
I am really surprised why your game hasn't gotten more attention, it's very polished and super satisfying to play, especially when you get kill multiple enemies at once. The simplistic shapes neon art is also great and suits the game very well. Some areas of improvement :
- I understand that spinning the ship is essential to the theme fit, but I was wondering throughout how much more fun the game would be if we had complete control over the ship.
- The upgrades were very basic and could have benefited from some variety.
Overall, I really enjoyed playing your game, great job!
You've got some very nice polish and mechanics at play here! I do have some suggestions:
- I feel like binding the spinning attack to the mouse right key might have been better.
- Maybe instead of inverting the controls, the camera starting shaking a bit, and a bit blurry, since I myself could not get over the inverted controls, but maybe that's just a me issue.
Fun little entry!

