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It took 4 game overs and reading the comments to suss out that I only needed to make cuts that intersected the dashed lines. I would have liked a do-over for level 2, but I just didn't want to start over. A neat take on the concept of bisecting a play space to trap an enemy or object, but the cutting delay was unexpected and frustrating.

We had hoped the momentum would make the spin mechanic more fun and gameshow-like, with the idea being you'd have to learn the timing of the spins to get the cuts you want.

Sorry to hear it frustrated you!