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(2 edits) (+1)

Awesome, thank you for playing and your valuable feedback! Yeah i put too much time in the level and ui design, which left me with too little time to do the logic and coding, i mean, the framework is there (the dialogue system), it just needs more love and attention which i will give in a post jam version :) The dance song is there to focus on Luis and Carmen, in a future version the player will be able to dance along with them. I’ll also look into the camera bouncing issue (has been reported before). The mouse sensitivity can be adjusted in the main menu -> settings, it’s a bit awkward (needs some love too) but if you select that button (Camera speed) you can change the value with arrow left/ a / left stick left and arrow right / d / left stick right. 

(+1)

Ah right. I guess I didn’t notice if there was a way to open the settings menu in-game.

If there’s a pretty niche feedback I can add, is that if you’re planning to continue publishing web games on itch, you may want to consider not binding any function of the game to the ESC key. Because if the players elect to play your game in full-screen on web, ESC will turn of the full screen mode before it does any function in the game. Just a very minor itch gotcha thing, but could probably help with player immersion.

Thank you again, i’ll use the “p” key instead for webgl builds then :) it’s funny why i didn't notice that before, i even have my own website with my webgl games and it happens there too!