WowJacekarino. What a pleasure to find a tetris style game on here. I've always loved tetris back in the day so it was very unexpected to see this on here. Such a good spin on the tetris formular.(heh) One of the best things about this is you added a sleight delay when the piece reaches the edge of the screen to be able to turn it another way and change its direction.(I found out later that you can just hold S and it wont lock into place). I had to turn off flashing lights and spinning animation after a while tho. I wonder if turning off the spinning animation has any competitive advantage... Either way, one of the best varients of tetris I've played. Really Really Enjoyed it.
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Oh wow, I didn't even notice the soft drop hold exploit! That's definitely a bug, but the way you described it, wow, it really sounds like it could come off as a feature. I'm so glad you enjoyed my entry.
Regarding the spin animation, some of my friends told me that they got used to the animation off and preferred to play that way even if the animation didn't bother them. It's a double edged sword in a way, both play styles can have their advantages and handicaps. When you play with animation on, the game actually stops for the duration of the rotation. I think it's a bit easier on the eyes for people with motion sickness this way and gives you a fraction of a second to think about your next input. If you disable the animation however, there is no pause in gameplay. This way turning off animation is not only suitable for people with motion sickness, but can be a matter of preference for pretty much everyone. So basically:
Animation on:
+ > you get a fraction of a second pause that can help you;
- > it can be disorienting, so it's a double edged sword of a "advantage".
Animation off:
+ > if you get used to it, the instant flow can be a blessing and help you out;
- > you get no break, the gameplay continues at full speed.
Once again thank you so much for playing and for the feedback!