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Nice take on the theme! It could use some kind of visual indicator for how much time you have left before exploding. An explanation/tutorial would also help, as right now it feels a bit like guesswork.

That's definitely fair, the levels were rushed out a little bit, but I added an indicator to hopefully help people connect the winding to the movement, hopefully that gets it across, and I might update the descriptions as well. Thank you for the feedback though and for playing!