So I really enjoy the concept of taking a static level and changing it through the wheel spin, and the options you chose to add felt unique and played with each other well. At first I was thinking the level design was odd, until I realized on my first spin what the "spin" on the game was.
The visuals were nice and simple, you really can't go wrong with that art style. Now the sound design and audio on the other hand left me really wanting. While the cutscene audio and dialogue sounds were pretty serious (funny), the music got very repetitive very quickly, as did the jump and various other sound effects.
I will say I still give you two thumbs up for remembering to credit and include everything you did not make in the game description, I've seen a few games already that very clearly used other peoples systems without crediting them, but you made sure to include the source of every sound effect, something I even admittedly forgot to do now that I think about that one specific sound effect... oof I need to go back and fix that now...
This is a great submission though, and if you wanted to take it further, the sound design is the first thing I would polish. If you wanted to go really hard, maybe you could even make each new obstacle addition add a new instrument to the background track to ensure its ever changing while also making the feeling of each different map configuration completely different from a slightly different one. That would be a pretty complicated thing to add though, and im not even sure it would work well.