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Visuals were all on point with this one - but the core mechanic felt sort of like a damp squib. The rolling mechanics felt really hit and miss, and the combat loop felt clunky - it felt like having to dump way too many shots into an enemy to take them out, and I couldn't tell if my hits were landing or not sometimes.

I think this game could benefit from some visual feedback to the enemies - be that them flinching, a particle effect on them taking damage, they flash, something to show they took harm and make it clearer that things're working.

The visuals are really cool though - the game certainly has it's own aesthetic and it wears it on it's sleeve.

I don’t know if you look into it, but when you shoot an enemy and the bullet hits, he is actually pushed backwards to show you hit him, is kinda true that in some enemies dosen’t show up that much, but is there, Thank you for your comment!

I see - it might've been hard to notice in all the chaos, as the fights quickly sprawl into bullet hell-esque sitches with projectiles all over the place. A nice punchy flash for the smooth brains like myself might do wonders to tie it all together, especially with the aesthetic you've got going!

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Am going to fix it, I have time left