Visuals were all on point with this one - but the core mechanic felt sort of like a damp squib. The rolling mechanics felt really hit and miss, and the combat loop felt clunky - it felt like having to dump way too many shots into an enemy to take them out, and I couldn't tell if my hits were landing or not sometimes.
I think this game could benefit from some visual feedback to the enemies - be that them flinching, a particle effect on them taking damage, they flash, something to show they took harm and make it clearer that things're working.
The visuals are really cool though - the game certainly has it's own aesthetic and it wears it on it's sleeve.