Thank you for taking the time to play and your feedback.
I really toiled on this exact issue of a lose condition, and I think I backed myself into a corner. The game essentially exists in a state whereby if you have even one centrifuge, eventually you'll win. In fact, it's sort of tuned such that for the last part of the game the enemy sorties are quite substantial. So I found it quite hard to find a set of criteria that didn't exclude people who were genuinely on a path to victory. I suspect it's just a fundamental design flaw.
I really appreciate you taking the time to have a look through the tutorial, as I know it's not everyone's cup of tea, and it was added on the last day. And I'm really glad to hear it helped a little bit.
Thanks again for your time and feedback.