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As a Certified Slay the Spire Enjoyer™I'm a huge fan of this game! The sprites and audio looked and sounded great. Mechanically the game was sound, it was easy to read the cards and played well!

That said, I found myself increasingly frustrated by the empty space in the play wheel. It felt weird to set up a turn just for the game to politely tell me "no". Was there a design reason for this empty space, is the player too powerful without it? 

I also found that for almost all of level 1 wheel there was almost no incentive to block because even with the empty space, since my health was higher and my average dps per turn was higher I only had to play attack cards since my  health would regen between combats.

glad you enjoyed our game! i do feel you're right about the empty space on the wheel during battles, but we couldn't find any other way to balance the character. maybe in the future we'll tone done the stats of the cards and remove the empty space. thank you for the feedback, it means a lot!