As a Certified Slay the Spire Enjoyer™I'm a huge fan of this game! The sprites and audio looked and sounded great. Mechanically the game was sound, it was easy to read the cards and played well!
That said, I found myself increasingly frustrated by the empty space in the play wheel. It felt weird to set up a turn just for the game to politely tell me "no". Was there a design reason for this empty space, is the player too powerful without it?
I also found that for almost all of level 1 wheel there was almost no incentive to block because even with the empty space, since my health was higher and my average dps per turn was higher I only had to play attack cards since my health would regen between combats.