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Cool game!  I really like your take on the theme, and the art style!  And the core gameplay loop was neat with taking the weapons between the different time periods.  I ended up losing, though :\

One thing is that it wasn't exactly clear to me what the victory condition is, like how to know when I had enough of each part and where to go or what to do once I had them.  But maybe that's a skill issue.  That, and I feel like some background music would go along way toward building the atmosphere.  I could imagine the same little tune played in a pan flute / banjo / lute / techno and swapping between those as you move between levels.

Thanks for checking it out! Yeah, I think I could have made the overall objective a bit clearer. I really wanted to incorporate music and like you said, have it be the same pattern but different instruments for the different time periods. I'm not a musician and ran out of time though. Thanks for your time!