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DimsdaleDimadome

15
Posts
A member registered 13 days ago · View creator page →

Creator of

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Impressed with all that you got done! Looks like it was an ambitious project but you did quite a bit! Good job!

I liked the multi-tasking concept of the mouse and platformer. I think there's real potential there to build on. Like using the mouse to find a key and then platforming there. Cool concept!

Alternate win condition: hit too many hazards and you get to retire with a workers comp claim.

Thank you! Happy you found it interesting!

Thank you for the kind words! I agree. Originally I just wanted the player to worry about managing battery life while they completed the puzzles but I think introducing an enemy would bring a bit more action to the game. Great feedback!

Cool project! Ending was pretty funny. I think the spiders should be faster or maybe you should add some incentive for killing them like XP. I just ran around them all haha. 

A very chill and relaxing game. Good job!

Very cool art style. I think the illustrations give a lot of character and make the game stand out. Unfortunately I got stuck after leaving the cave and going to the buildings. I couldn't figure out what to do next. Really wanted to see the rest of the game!

I think there might be some resolution issues. Text appeared off screen and was hard to read. Also if you walk backwards while the BELLS text is above you it reverses direction too. I think the art looks pretty cool but it's kinda too dark to see any details. Cool concept though!

It's sort of like a horror take on a rhythm game. Cool idea to get the player to react to sound instead of visuals. Maybe I just didn't get far enough but what is the function of the flashlight?

Solid foundation. I don't know if it's just me but I probably would recommend swapping the Interact to Z and the jump to Up arrow. That way the player can internally conceptualize all movement functions can be done with the arrow keys while attacking and interaction actions are button presses. This could be helpful later on when a player wants to jump and attack, they can use different hands vs trying to press both x and z buttons. I think it feels a bit more natural.

A fun challenge that makes you want to "go again" anytime you get caught. I think you have lots of potential here to expand on it. I agree with the comment about zooming out a little bit to make it a little easier. I also think the flashlights go through buildings.

A really interesting and creative piece. I enjoyed the narrative. My only criticism is that the mini games were kind of minimalistic and lasted a little too long. They kind of distracted from the story.

Thank you! This is my first jam so I appreciate your comments! Glad you liked it!

Thank you for the feedback! It probably could have benefitted from some more play testing to get the feeling just right.