As someone who also made a "Spin the mouse to spin the thing" game, I got a LOT of mileage out of an accessibility toggle to make it so that you just hold left click instead. That said, great job! The upgrades were satisfying and the speed-based damage is always fun.
Viewing post in The Cursed Sword of Winston Whirlwind jam comments
Thank you! Yes all the damage leaned on the physics engine, which lead to a few headaches along the way.
Yeah if I could change 1 thing I would certainly allow spinning to be click and hold based, maybe with a little meter to display your current spin speed. Or something along those lines.
Thank you for your feedback!