Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The UI and interface design has some really solid polish - that and the sounds / audio mix really make this one pop. The narrator/announcer gives the same kind of vibe as Portal, and I can see this being an interesting introduction to a puzzle game of some kind. The UI interactions felt clean, though a few buttons on the main menu (such as the "About" and "Controls", which only appear after Settings is entered/exited so I assume that's a bug?) don't work. The final "Main Menu" button at the end also fails to react.

I wish this had a character model of it's own instead of using the default one, and it's the only visual thing that I disliked. The rest is really well put together.

The entire thing feels really polished, with some really solid colour grading and lighting choices - I only wish it was longer and had more puzzles!

Thank you for the well thought out review! The controls and about buttons were supposed to be hidden but kept showing up in the shipping build. Couldn’t figure it out

Completely agree with the character. I was running out of time and still having to work my day job, so I let the character model go in order to make the main features feel finished. Completely dropped the ball on that one!


I’m definitely considering expanding this idea, once I recover from the grind lol.

(+1)

I feel that - I had to cut some levels from my own project as well as strip them back a bit due to work taking my time.

With the UI buttons, is it possible that the settings menu is setting their visibility after it closes to reset back to the main page layout? If they still exist on the Widget but are set to hidden that might be why.

(+1)

OMG. You’re right. I was setting the parent to visible when displaying the menu. I’ll fix that, as well as test your game, when I get home 😁