Its a good game, but the main gameplay cycle is a bit boring and odd. I can just spam jumping and spinning as much as I want? It makes the requirement easy and barely a challenge.
Also I would emphasize crouching spaces more. The first one was too wide to the point it seemed like a bug that I couldn't proceed and not an indication I should crouch. Mario (when big) can crouch to half his height, afterall
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Hello TheCatMask, thank you for taking time playing and reviewing my game.
I see your point and very appreciate your feedback.
Building the game, level design wise was a bit hard for me as I'm not a very inspired person regarding world building and I find it hard to balance the gameplay cycle with the level itself. I don't know, but I softly blame the lack of time creating this as it was a side-project done in 2 days unfortunately instead of the whole week.
For me it was a great time as I achieved my key points that I wanted to learn and master, the audio sync with the movement and elements of the level alongside the checkpoint system and collectibles.
Thanks again and wish you the best,
Cheers!