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TheCatMask

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A member registered Sep 28, 2024 · View creator page →

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This is certainly a pretty okay game. I played singleplayer and heres what I thought

It was pretty enjoyable but repetitive. As far as I can tell, alternate game modes do not exist, making replayability rather boring. For singleplayer games thats fine, but I think, as a multiplayer game, it should do more to be worth playing longer than ten minutes. 

Its creative. I haven't seen any boats yet. Thematically its simple but works well.

Its very visually appealing and the audio is good


Overall i gave it three stars for every category

I really don't know what the goal for this was, it feels like the pretty visuals came first.

For starter, unless I'm blind, I can't find a tutorial for this game, which meant I was stuck clicking around, aimlessly trying to figure out what to do. To be fair, I did eventually figure it out, but I shouldn't have had to because it should have been explained through even an info-text dump. I go on to challenge the crush character, and she casts unexplained curses on me? Which I'm guessing is why, despite optimizing my wheel to beat her (Which it should have), I still ended up losing. That, or its a bug in the game.

Secondly, whats the challenge? Apart from the crushes battles which are unexplained, you can also rival co-workers. Whats stopping me from just making my entire wheel oppose whatever they have most of, because chances are they do have large chunks of one thing and as far as I know, this does work as a strategy. Is this intended? Am I missing out on something? I don't know.

The game is very visually appealing, has a cute story, and I'm sure is enjoyable if you know what to do, but a real lack of explanation following a rather meh gameplay loop, I can't give it anything higher than a two on enjoyment. Everything else, though, is really good.

everything in the game was 3D modeled, and a FNAF-styled "2D game that uses 3D renders for its sprites' was the goal, I just ran out of time to do it with the shop and only got partly done with the throwing scene

Its a fine game, but I think it needs a checkpoint system. Jumping upon releasing the keyboard instead of when I press it is really awkward, I know from another comment you were going to add a charge, but didn't. You should've really changed the jump in that case as itjust ends up wakward 

How am I spinning to win? I guess the planets spin when you run around them, but its not very... prevalent.

The visuals are cute if not pixelated, although I don't think thats your fault. I liked the cat character
The audios fine

Enjoyment

I'm not quite sure if I enjoyed this game or not. If this wasn't a jam where there were multiple games to play and I could spend as much time as I wanted on this game? I'm sure I would like it. But only playing until I've won might have hampered the experience. Some of the minigames were generic.  I got the mirror maze one, which i cheated by turning down the settings and relies on you having a good enough PC, the math one was easy with a calculator, I could just skip the platformer one which I didn't like.

Creativity & Theme
How was the game spin-to-win? I guess the gear on the ground span and the machine says "SPIN TO WIN", but whats actually spinning here? 

Visuals
Even if I wasn't the default UE5 mannequin, this is a very obvious UE5 game. From the default font, to the high-fidelity graphics, its  really obvious, being very visually bland but having a bunch of high-res textures and lighting and reflections.

Audio
Captions. I don't wanna dish on your voice acting but its very hard to understand and can sometimes overlap. I'd recommend learning captions

This is an alright game.


I enjoyed it although the camera controls were very annoying. Having to maneuver something so important with the arrow keys got bad fast. Especially since pressing the up arrow key pans the camera down and down pans it up. It was also hard to platform because I wasn't sure where i was. Most 3D platformers place a shadow under the player at all times to indicate where you'll be landing.

The theming is okay, you have to spin or die. Basic, but not bad.

Visually the game is okay but I think personally could've used some extra refinement. 

The audio wasn't anything to write home about

Very serious game

This is bad. 

The tutorial is some hastily thrown together stretched PNGs of keyboard buttons with no further explanation. Why is Q reset? Its nit-picky but that could've communicated that its restart so much better. I can't even begin to realize what the two yellow lines and arrows mean 

Its incredibly hard to start moving in this game, you move so slow to the point I couldn't even make it out of the first area.

The visuals are really bland and basic, too. Just a cheerful lil' guy plastered over the shape of the object. Theres no sound either.

Overall you need to work on explaining the game mechanics and a more cohesive style

If it took two days then that explains a majority of my complaints. Its good for two days!

i found a bug where you can basically win everything with the clock, 10/10 game

Its a good game, but the main gameplay cycle is a bit boring and odd.  I can just spam jumping and spinning as much as I want? It makes the requirement easy and barely a challenge.

Also I would emphasize crouching spaces more. The first one was too wide to the point it seemed like a bug that I couldn't proceed and not an indication I should crouch. Mario (when big) can crouch to half his height, afterall

I'll be honest, this game is bad. It seems like zero playtesting went into this, playtesting yourself doesn't count.
There is no audio for starters, not even a stock music backdrop. The art is okay but some things are pretty hard to read at such a small scale. Its very hard to progress, as the movement of the N.A.D.O.s seems to be completely random. Theres nothing stopping them or you from going out of bounds. I managed to escape into the void since there were no wall collisions and a NADO made it off the screen. This needs a lot of work, polishing, and maybe a revamp.

This was a pretty good game.
I think a better mechanic for charging your gun could've been implemented. But otherwise its pretty good

Quite frankly, this isn't that good of a game. I can only guess a majority of the time went to the custom engine (I assumed its a custom engine you made and not some obscure one), but if its not then wow. The sprites aren't set to nearest filtering, making everything have this blurry look, the notes don't feel lined up with the song, it can be kind of difficult to see the notes oncoming because of the previously mentioned blurriness and their small size

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I'm not a big fan.
It'd be fun for maybe a max of five minutes before I'd get bored and move on.

I think I can best compare it to the slope browser game. If you planned to continue working on this, I suggest maybe making the ship easier to control at first, and then gradually making it harder and harder to maneuver instead of being set how it is now

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Its a good game but nothing I'd personally play for fun. The beginning story was a bit too low res for me to be able to fully understand. 

yeah sure why not, here you go

https://thecatmask.itch.io/thegreatboomerangchampionship

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its good, not really anything i can touch on 

my game: https://thecatmask.itch.io/thegreatboomerangchampionship

I replayed it and I'm updating my takes

The environment design wasn't the issue. I just hadn't realized the doors were more than props. Maybe add some non-locked doors so the player can understand that doors exist, or add an "E to Interact" prompt when getting close enough to do it.

While I still think the shotgun is a little overpowered, the Auto-cannon is okay
The lighting was caused by the bug, not by anything of your doing

I still ultimately think that the appearance of the game could be more unique, as right now it looks forgettable. I can barely remember any of the designs for ANYTHING. The only designs i can remember are the health-pickups being orange squares. 

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Alright, I have three critiscisms

For starters, the game looks, at best, unmemorable, and at worst, extremely ugly. Its immediately apparent (at least to me) that this is an Unreal Engine game. UE5 isn't bad, its my favorite game engine, but the visuals feel way too engine-defaulty. Try working on the atmosphere or post-processing effects some to make it stand out more. Its also extremely dark but you have a flashlight so I guess that solves it? I'd just prefer some more natural lights

Secondly this just is not fun. The enemy AI isn't bad, at least not noticeably so, but they're all extremely fragile. The Shotgun is also way too overpowered to be your starting weapon. You're in mostly tight-corridors and it can two-shot almost every enemy from a mild distance away. It resembles a Double Barrel (and is called the Super Shotgun in the menu) so I'd expect it to be strong with a very short range. Maybe introduce the Auto-Cannon first and have the Shotgun be an item obtained later.
I was also able to get the Rocket Launcher and Grenade Launcher without actually picking them up by holding Q, and the Grenade Launcher could be fired without ammo.

Thirdly the layout is bad, after going downstairs in the cargo-area I was completely lost and gave up. The item pickups are a little dim as well. Maybe try lightening them up and making it more obvious where to go with visual cue.


I can see massive potential, but as it is I would never consider buying this

I can't seem to add a level-builder node into my scene, am I doing something wrong or is the plugin broken

oh my god its a vore thing.....

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Digsted. Is this a vore thing?

Let's agree to love this character. Or rather, is there anyone who hates James  Doakes? : r/Dexter

YOU ARE RIGHT, LAD!

Harvey.. IS THAT DEXTER MANNING?

hotel translyvania

I did not enjoy this game at all.

Its a straight line from beginning to end. There was no fear of running out of ammo (which was implied), no fear of being too loud (which was implied).

You have no input on the games story (As far as I can tell, the different hiding places don't have any consequence and you can't approach the dino during these segments

The "90s games aesthetic" doesn't work while the game is very low-polygonal, it does not make up for it in texture-work (Which, you did a good job if you weren't aiming for a 90s aesthetic game)

It is a book/movie masquerading as a game and watching it would be no different to playing it

what the fuck did I just play

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This was a very good game that I'm currently editing a youtube video on. However I feel like, instead of the first half being quests and the second half being the survival portions, perhaps you could have it span multiple days instead of single. After repairing during the day, the first night segment takes place, then its day and you do fetch quests, night, day, etc etc.

Otherwise really good game, I'd legitimately consider buying a game in this style, its very... satisfying art-wise.

Only one flaw; the lantern being able to fully rotate 360 degrees bugs me for no reason, not a 'serious' bug but just thought i'd share that

Edit: uploaded the video and linking it here for free views