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This was an interesting one. Im not positive you used AI making the itch page but hopefully you didnt. The game was kinda hard you follow I think the main reason was the low FOV which made  it so I often didnt see enemies and the volume fall off where I couldnt hear them useless they were kinda on top of me. Overall it was a fun game I wish it had a web build tho since its really easy to do on unity and not having drastically reduce the number of people who will try out the game

Thanks for the feedback, if regarding the main image, there is simply the effects applied on different layers, some of the effects I think use AI but here already the majority of editors have, in general processing effects and color correction. Regarding the game, I will know better in the future to pay more attention to the part that makes it easier for the player to orientate himself in space, regarding the Web version I applied real time post processing, and enemies count can go high, and I thought that the player will not have a good experience in the Web, next time I will know to focus on both types, thanks again for the feedback.

Ah ok that makes sense you may want to avoid using those AI tools in future just because it really makes the whole image look like AI. Yeah that makes sense usually its better to have a low framerate web build vs not having one. Good job getting your game done tho I enjoyed the  enemy design!