Thanks for playing!
Jacob Gislason
Creator of
Recent community posts
The game was fun I played all the way through and it took me a bit to realize i was supposed to hold space. also the audio was pretty rough when spinning. I though it was fun and really enjoy the starting and ending cutscenes but the gameplay itself was a little slow and grindy. Still a good time overall!
This was really fun! II think some balancing would make it a lot better because its not really nessessary to spin the station after buying the 3rd slot. Also it would be nice if the repair didnt turn off after fixing 1 of the section because most of the time i would want to fix multiple sections. This a great time
you there is definitely some balance changes that need to be done. The multidirectional move and 4 direction aiming was from the small snippets I saw of binding of Issac gameplay. Boss fights in future will have attack patterns and enemies won’t have physical collisions with the player (or coins). Thanks for the feedback!
Personally I would say its just the unresponsiveness of some actions comes from the animation when assigning turns to last like over a second where it feels it takes a long time to assign and remove actions. Another part is that you cant skip through the 3 stars menu by clicking. I felt the same way that is was clunky at first even though replaying it most actions were instant so the animation is my best guess as to where that feeling arose. Never had any issues with the UI buttons tho
This is a great game. I loved the story. My only criticism is that there is maybe a touch too much hitstop and the big boss shouldnt have I-frames after getting hit. Often I would spam him with the supers but in reality its much better to shoot once then wait for his I-frames then shoot again which kinda limited the fun of using those moves. This was a great time tho I liked the variety in projectiles a lot (there wasnt really much spinning. it would have been fun to watch the weapon wheal spin and land on a new weapon)
Thanks for the feedback! Ive never played Issac but I saw NL playing it so I thought itd be fun to try make my own version! Thats a great point yeah im currently between turning off enemy collision with the player or adding a dash that lets you move through them but Ill test both out as development continues!
This was an interesting one. Im not positive you used AI making the itch page but hopefully you didnt. The game was kinda hard you follow I think the main reason was the low FOV which made it so I often didnt see enemies and the volume fall off where I couldnt hear them useless they were kinda on top of me. Overall it was a fun game I wish it had a web build tho since its really easy to do on unity and not having drastically reduce the number of people who will try out the game
I played it all the way though. I wish you had time to finish it! After the first ascension there wasn't really any upgrades but I assume that was because of the aforementioned running out of time (also please swap out the sound for the other planet outside earth, mars I think, because it can get quite annoying compared too all the other sounds in the game). If you enjoyed making it then that's what really tells you if you should keep working on it!
This was a fun game but I feel like I finished all the content after my second drill. I stopped after getting crystals because it just took too long to get down there even with max speed and the movement ability so there might be more new fun mechanics down there I never found. More time per drill didn't feel like a reward because its just waiting for another 30s before I start going to grab materials. Still a fun game tho!
This was a good time! I kinda wish the bringos ended up scaling faster than the numbers because i think it woulda been more satisfying. Like if the upgrades had a higher limit I think they'd surpass it but in the end I was just getting my money from from numbers that were upgraded to give 800,000k per click. Still a fun one tho!














