When I hold left click it just pulls up the white box with the black box inside it. then the screen is basically the same but with white boarders. Wait nevermind i just had to use WASD and move because i think my head was stuck in a wall at the start?
Jacob Gislason
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That was a really good game! Silksong has some competition lol. gameplay felt pretty good. I liked the dialogue but I think i spent like half my time just reading the tutorial dialogue rather than learning/playing the game. There were a few mechanics i think that werent really used like the right click and the two special attacks kinda did the same thing. overall i really enjoyed it and good luck in your next game!
Good game! I think I finished it (I got to the second room and there wasn't really anywhere to go / do). Sometimes an echo can fling you at a million miles per hour through a wall and send into the void. The movement and camera felt really bad to control like the first room took me a few minutes just because of how hard it was to consistently make the simple jumps. Also the first room completion trigger is a bit inconsistent I completed it twice before it wanted to count it. It look nice though and good job getting something done!
Yeah i have no idea what i was supposed to do in that game i wont lie. interacted with some stuff and got a game over then i restarted clipped through walls since the ai just walked straight at me and i stopped playing not really sure what was even going on. hopefully I was just missing something! good job getting a game released though
Pretty good game! Idk if its intentional or not but the ratking boss just doesnt die? the wall climbing kind of just let me fly if a run up against a wall enough. also some more telegraphing would have been right and im still honestly not sure if the block did anything or not. over all good job getting a game out that by itself means you did better than a lot of teams!
Pretty decent game! Ill put some constructive criticism now so if you dont want to hear it feel free not to read. The art is definitely not being properly used or wasnt properly made. The pixel size is kinda random between any of the objects and the walls are randomly stretched instead of tiled and floor also doesnt tile correctly. If you wanted to improve this using a Unity Tilemap and a Rule Tile for the walls would solve all of your issues! The music was good enough for the first two levels but then doubles in volume and doesnt loop in the third (it might not loop in all of em but i wasnt in any of the levels that it didnt). The game either broken or ended without telling me after the third level. Finally the gameplay was just a little broken here and there. WASD movement doesnt prioritize the most recent key pressed (it prioritizes horizontal which is NOT what you want). All in all good job getting a game done! Just by doing that you already beat a lotta teams and im looking forward to seeing yall's next games!
Good game! I really enjoyed it! It seems there is only 1 level even though there is a list for 4? At least it didnt unlock the next level after finishing the first. Over the visuals were really good. Using some post processing probably boosted those visuals drastically though. On the gameplay side there was definitely a bit of jank with the AI. Like sometimes i would shoot them if far enough away and they wouldnt even respond. I didnt really need to use the spawning zombie mechanic except for the doors because the enemies were so easy to snipe. (Also there is one vertical door that you can just slide through a gap in the right of it). The music was pretty good it did all it needed to do. I wish there was more feedback from the gun like some screen shake / pushback / slight knockback on enemies to make the guns feel more powerful. Now these were just small things but overall it was still a really good game!
thanks I’m glad you enjoyed! Yeah it’s still working on way to teach mechanics to players better but I’ll get there eventually! Yeah I thought about making more interesting levels but I ran into the issue of the breakable ground making some segments randomly really difficult because of the way the block broken. If I were to make it I’d probably replace the enemies non stationary enemies and a grappling hook!
Hey everyone! I've released my game (ik im early but im out of time). I hope you all enjoy. Please give me feedback so I can continue to improve! Also I was wondering how exactly are we supposed to tell the judges which two mechanics are the ones to be judged? In any case, thanks for playing everyone!
What is plan to work on:
1 I want to combine my most recent game jam game with another one of my older ones then expand the gameplay greatly.
2 the goal of this jam is to try make a game that consistently changes playstyles (still in the fast paced action but saw switching between different movement styles)
3 I'm doing this to prove to myself I toward eventually actually releasing a game on steam instead of juts only competing in game jams and then letting my projects die
4 i want to pin down that art style I want to work with and i want to improve the my visual communication to players
5 i want to improve my audio drastically in the sound effect department. I doubt i will have time for time but id also really like to not have to keep using AI music but I think for now its the only decent option i have right now since im still REAL bad at it (and i dont have any money to buy a better software -_-)
* As a full time college student my free time is heavily limited so ill just have to see how much I can get done but I hope you all enjoy whatever i can