glad to hear you are enjoying it! Yeah it’s a super fun genre and good luck on your game!
Jacob Gislason
Creator of
Recent community posts
Thanks for playing! Yeah i didnt have a ton of time to balance and didnt have any playtesters (which is why the difficulties exist in the first place) so yeah I could see how that enemy might scale a little too fast (especially since nothing tells you its getting stronger). Also im a lot less sick now thanks! yeah ive tried to set up a randomized one and it was rough before so i thought id just try skip it this time lol
ah ok well im glad it worked in full screen at least! My best guess is just that a lot of the objects arent UI except for the health bar and the incoming damage text which i likely forgot to set their anchors and to have their scale not change with resolution. I probably only tested in the fullscreen which is why I didnt notice my bad! Thanks for pointing that out ill make sure that doesnt happen in my future games!
oh interesting sorry to hear the viewport got messed up for you! I didn’t have a ton of time to test it either different monitors so I guess something went wrong there my bad! Ah well the biblical greed was meant to basically be a high risk high reward card since that pretty much what 3 rows of sunflowers is lol. Ok gotcha next time till have the cards spread out a bit more! Skipping cards was just an option if you wanted to avoid filling your deck up with too many cards (which is usually something you have to play around in other deck builders) probably since the game is so short it doesn’t become a useful mechanic. Thanks for playing!
Thanks for playing! Glad to hear it wasnt too complicated. Yeah the event / non combat spaces are just cards you cant get anywhere else because i didnt have time for a shop or random events, ect. Ah yeah I reused one of my old Unity URP shader graphs for that scene which was likely not well made and was probably too resource intensive (i think i also used it a bit in the combat scene and the lose game scene). Yeah I need to find a system for adding symbols into text that would have def help with that! Thanks for the feedback!
Fun game! the overworld area was a bit floaty and takes a long time to turn but i really liked it still. It was kinda weird falling out of a level a couple seconds then not being able to retry it for some reason. I did like having the allies but i kinda wish they would just auto attack enemies since I consistently forgot to swap back to follow so they werent just running into a wall earlier in the stage. Overall still a great time though!
Fun game! the levels were a little long (maybe killing enemies faster could speed it up would fix that?) it was quite easy as well since as someone whos never played this type of game i got through it first try without really getting hit. Still super fun though! Oh and the art for the characters is stunning









