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Jacob Gislason

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A member registered Mar 18, 2024 · View creator page →

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When I hold left click it just pulls up the white box with the black box inside it. then the screen is basically the same but with white boarders. Wait nevermind i just had to use WASD and move because i think my head was stuck in a wall at the start?

Pretty good game all things considered. Obviously a bit rushed the blue cats can just phase through the walls. I played without killing anything because that felt easier. Im looking to seeing your next games!

That was a really good game! Silksong has some competition lol. gameplay felt pretty good. I liked the dialogue but I think i spent like half my time just reading the tutorial dialogue rather than learning/playing the game. There were a few mechanics i think that werent really used like the right click and the two special attacks kinda did the same thing. overall i really enjoyed it and good luck in your next game!

Good game! I think I finished it (I got to the second room and there wasn't really anywhere to go / do). Sometimes an echo can fling you at a million miles per hour through a wall and send into the void. The movement and camera felt really bad to control like the first room took me a few minutes just because of how hard it was to consistently make the simple jumps. Also the first room completion trigger is a bit inconsistent I completed it twice before it wanted to count it. It look nice though and good job getting something done!

Good Game! it was a bit short and pretty difficult not to get hit by some of the enemies since they dont have telegraphs. Some of the visuals are great but some definitely dont look finished. still pretty fun all things considered

Yeah i have no idea what i was supposed to do in that game i wont lie. interacted with some stuff and got a game over then i restarted clipped through walls since the ai just walked straight at me and i stopped playing not really sure what was even going on. hopefully I was just missing something! good job getting a game released though

Pretty good game! Idk if its intentional or not but the ratking boss just doesnt die? the wall climbing kind of just let me fly if a run up against a wall enough. also some more telegraphing would have been right and im still honestly not sure if the block did anything or not. over all good job getting a game out that by itself means you did better than a lot of teams!

Pretty decent game! Ill put some constructive criticism now so if you dont want to hear it feel free not to read. The art is definitely not being properly used or wasnt properly made. The pixel size is kinda random between any of the objects and the walls are randomly stretched instead of tiled and floor also doesnt tile correctly. If you wanted to improve this using a Unity Tilemap and a Rule Tile for the walls would solve all of your issues! The music was good enough for the first two levels but then doubles in volume and doesnt loop in the third (it might not loop in all of em but i wasnt in any of the levels that it didnt). The game either broken or ended without telling me after the third level. Finally the gameplay was just a little broken here and there. WASD movement doesnt prioritize the most recent key pressed (it prioritizes horizontal which is NOT what you want). All in all good job getting a game done! Just by doing that you already beat a lotta teams and im looking forward to seeing yall's next games!

Music sounded nice and the start menu looked good. Unfortunately after interacting with the first object everything went black with a white square on the corner. When closing or crashing an error message would come up. I hope you can get it fixed up! (or maybe its on me. If so oops  ¯\_(ツ)_/¯

Good game! I really enjoyed it! It seems there is only 1 level even though there is a list for 4? At least it didnt unlock the next level after finishing the first. Over the visuals were really good. Using some post processing probably boosted those visuals drastically though. On the gameplay side there was definitely a bit of jank with the AI. Like sometimes i would shoot them if far enough away and they wouldnt even respond. I didnt really need to use the spawning zombie mechanic except for the doors because the enemies were so easy to snipe. (Also there is one vertical door that you can just slide through a gap in the right of it). The music was pretty good it did all it needed to do. I wish there was more feedback from the gun like some screen shake / pushback / slight knockback on enemies to make the guns feel more powerful. Now these were just small things but overall it was still a really good game!

Really nice art for the backgrounds and UI. I did notice there is a pretty big upgrade for the UI between the the game itself vs screen shots . I don't have a controller so I cant really speak for the gameplay side of things though. Music is pretty good too!

thanks I’m glad you enjoyed! Yeah it’s still working on way to teach mechanics to players better but I’ll get there eventually! Yeah I thought about making more interesting levels but I ran into the issue of the breakable ground making some segments randomly really difficult because of the way the block broken. If I were to make it I’d probably replace the enemies non stationary enemies and a grappling hook!

Thanks for the feedback! Yeah i think i should have made it shorter till unbreakable blocks (at least for the start of the game when you hardly know how to wall jump up walls since it doesnt come up very often)

There is an option for particle reduction which may help on that end. Otherwise it may have been that I put too much time stop on explosions. Thanks for the feedback!

There is a setting to reduce particles! This should hopefully solve your issue

Yeah playing it after taking a step back I realized the combat is a quite slow and repetitive. I definitely think the upgrades weren't unique enough and the health of enemies was probably too high. Thanks for the feedback!

Thanks for playing and for the feedback! Yeah I just didnt think to add the text to pick up the drops sorry about that!

Hey everyone! I've released my game (ik im early but im out of time). I hope you all enjoy. Please give me feedback so I can continue to improve! Also I was wondering how exactly are we supposed to tell the judges which two mechanics are the ones to be judged? In any case, thanks for playing everyone!

just making sure you understand this is a solo jam and you are not allowed to have teams as it would be cheating. Cheers

Thanks im glad you enjoyed! yeah there really is a lot of ways i could improve the game! I think ill take some time with other projects then come back once find the best way to proceed!

nope it really was pretty easy! its would have been a real pain if i wanted to make the pixels not rotate and have animation instead to make it look better but luckily i didnt go down that route lol

Yeah looking back I think I should have made healing a bit stronger lol and also communicated it a bit better. Yeah I felt like the shadow spells were the most satisfying! 

Thanks I'm glad you enjoyed! Yeah the summoning circle was actually super simple to make! It was just a slightly modified cuneiform symbol for earth with a few circles, squares, and two rotating sprite masks for the color change! Will do!

Thanks for playing! Yeah ill def do my best to evolve this idea into something more unique!

ah fair enough. I wanted to make enemies that are weak to certain elements but I didn’t have time sorry about that!

thanks for enjoying! Yeah I think the concept has some decent potential now I just gotta figure out what genre of game to make with it!

yeah that def would have made the game a lot better. Yeah Ik right! I got the idea from watching a YouTube video about a show that had a hard magic system where you had to design spells and I just couldn’t get the idea out of my head!

yeah I was planning to do that if I had time but when the jam came out and it said so green the only thing I could think of was grassy enemies! I’m glad you enjoyed though!

thanks for playing! Yeah I wish I had more time to add better tooltips or a better tutorial. Oh yeah true

What is plan to work on:

  1 I want to combine my most recent game jam game with another one of my older ones then expand the gameplay greatly.

  2 the goal of this jam is to try make a game that consistently changes playstyles (still in the fast paced action but saw switching between different movement styles)

  3 I'm doing this to prove to myself I toward eventually actually releasing a game on steam instead of juts only competing in game jams and then letting my projects die 

  4 i want to pin down that art style I want to work with and i want to improve the my visual communication to players 

  5 i want to improve my audio drastically in the sound effect department. I doubt i will have time for time but id also really like to not have to keep using AI music but I think for now its the only decent option i have right now since im still REAL bad at it (and i dont have any money to buy a better software -_-)

* As a full time college student my free time is heavily limited so ill just have to see how much I can get done but I hope you all enjoy whatever i can

glad you enjoyed it! I was planning on making difficulties but I’m glad you enjoyed in nonetheless!

Well i really liked the idea that you have to sneak past it and get through puzzles i just wish it were a tad bit less punishing if you fail

Hey gang I just wanted to let you know there is a quarantined game (at least as of 9 am 8/26/2024 central time) in this jam so be careful what you download and make sure not to click on peoples links in the comments. Have a wonderful day!

Hey man i really liked your game! I wish there were more areas to go to or something more so i could play for longer. also i wish the speed buff also increased your turn speed so it would be easier to control

glad you enjoyed. What did you think of the controls? I’m trying to get as much feedback as possible to continue improving 

Totally understandable! still a great game as is tho!

if you mean the infinite stamina i had it happen if i timed a jump off the ground right

Its all good! The amount of the game i could play was really good!

Hey I just finished your game it was pretty good! But I will say that the movement felt a bit clunky and i didnt really see and of the prereq except the starting pistol which I wouldnt really count. Still a pretty fun game tho