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HyperSpeedHeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 3.600 | 3.600 |
Enjoyment | #5 | 3.400 | 3.400 |
Concept | #8 | 3.300 | 3.300 |
Overall | #10 | 2.967 | 2.967 |
Use of prerequisite | #11 | 2.500 | 2.500 |
Controls | #14 | 2.600 | 2.600 |
Use of theme | #23 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very cool game! I suck at those kind of games though, but I thought it was very polished, and the fact that you loose cash when you get hit is a good take on the prerequisite!
glad you enjoyed it! I was planning on making difficulties but I’m glad you enjoyed in nonetheless!
One of the most beautiful games. I hope everyone plays this game.
glad you enjoyed. What did you think of the controls? I’m trying to get as much feedback as possible to continue improving
I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.
As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast.
Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.
Overall great soundtrack great art and great idea! Great job!!
Ah I see so I should make it so you can click on buttons even after you swap the keybind? My apologies about the volume sliders i was in a rust in the last 5 min to implement them and only noticed a few min after submission. Ok got it thanks! I was going to try add a lot more weapons but the time stopped me! Yeah I really wish I had more playtesting to catch more of these but thanks for bringing it to my attention! Thanks for playing!
I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.
As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast.
Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.
Overall great soundtrack great art and great idea! Great job!!
I like the extensive options, however there was multiple problems when trying to configure them: master volume slider doesnt seem to be doing anything, and the other sliders both seemed to control the music despite the music/effects names. Also when rebinding my weapon buttons it then only allows you to click on buttons with that new key which was very confusing especially when I didn't know what was happening at first. Same thing with the weapon2 bind.
As for the gameplay: particles were awesome, visually very appealing. I like the concept of requiring weapon switches, however the weapons (especially weapon1) felt to run out quite fast.
Also didn't feel incredibly challenging, however the ranking system helps with that, but for the boss I pretty much just sat in the middle and took no damage.
Overall great soundtrack great art and great idea! Great job!!
One of the most complete feeling ive played so far! Simple and fun, controls were a bit tough to dodge the bullets with and the final boss can be cheesed by standing still and he cant hit you but other than that super fun!
Thanks for playing and for the feedback! Yeah I just looked the final boss projectiles are based on the angle from the turret to the player rather than the angle of the shootpoints to the player. Thanks for pointing that out if I end up continue work on this project ill definitely be sure to fix that!
really like this game but i wish i got more underground vibes from it
Understandable. I couldnt think of much more underground stuff I could add besides just being underground. I suppose if I had time I could have added some stalactites and stalagmites to dodge but I do think it would feel kinda out of place
Understandable, i defiantly think you have a good shot at top 3
Thanks I'm glad you enjoyed!