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Decent implementation of the idea, fun and satisfying to play. The pacing was a little off at times, I can't remember which level it was (just before being able to suck in houses) felt overly long compared to the others, and the clear objective after max level felt a little steep

The audio also let it down a little, the music had to go off straight away, and the primary SFX (tornado/wind whooshing noise) that loops constantly wasn't a smooth loop and had some crackling/mic peaking noise that grated after a while. I think that could be fixed for a much more enjoyable sound experience.

Other than those 2 things, I enjoyed my time!

thanks for the tips!

Yeah i left SFX until the last minute, so it def wasnt up to what I would like in a finished project, but I didnt just want it to be silent.

And I did try to tweak the balance of levels and points, earlier it was finishing way to quick so will try to find a happy medium in a future update perhaps.

Thanks for playing!