Hahah yeah I was really trying to balance being chaotic and hard, but also not impossible. Still don’t know if 5 lives is too many, I was thinking maybe 3, with someway to get them back. In this short time tho I think it’s medium difficulty.
Hxydn
Creator of
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Alright I uploaded a more optimized build and tested it on safari. Safari still has some visual issues and its not as smooth as firefox/chrome, but hope its more playable for you! Perhaps Post-Jam I will work on some more optimizations but with 20 minutes left I dont think there is much more I can do haha
thanks for the tips!
Yeah i left SFX until the last minute, so it def wasnt up to what I would like in a finished project, but I didnt just want it to be silent.
And I did try to tweak the balance of levels and points, earlier it was finishing way to quick so will try to find a happy medium in a future update perhaps.
Thanks for playing!
Thanks for playing and for your feedback! We take it very seriously. The ball was definitely a pain point in development and once we got a working (but not perfect) we moved on to try and work on other features. By the time we finished everything else we still couldn’t tweak the ball to be just the way we liked, so rest assured we feel you!
The “Risk” is pretty loose deciding whether to buy stuff or save it for rent lol, and the overall risk/reward of pinball and keeping the ball up.
We hope to work and tweak the game more, and update it so when we do I hope you will enjoy it more. Thanks again for playing!!
Thank you so much for playing and enjoying!!
Yeah next day after submission I realized I didnt turn off purchases when inventory is full… After the Jam we hope to make some changes and fix some things that people have pointed out. Once again, thank you so much for playing, we are so glad you enjoyed it!




