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(+2)

I enjoyed it! A few things of note.

The blue spinner is very underpowered compared to the red spinner, mostly because I can't really tell where I'm teleporting to, I get it moves towards my mouse cursor, but the final destination is just somewhere in between, which isn't very readable. Also, I think the red spinner would benefit from an indicator to when its going to run out. The movement is also a little too slippery for my taste.

That being said, the actual attacks are well telegraphed, and the artistic aspects have a ton of charm. I never really  felt like the attacks were unavoidable thanks to the abilities the fidget spinners have. I could definitely see this becoming something bigger, good work!

Our initial idea for the blue fidget was to have it teleport to the cursor's location, but we were concerned it would be overpowered—allowing players to escape dangerous situations without any strategic planning. Also, since this was our first game jam, we lacked experience in game design and balancing. Thank you very much for your feedback; it will help us make significant improvements in the future.