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(+1)

With this treasure, I summon my review.

I really like the concept, and the idea was super creative. I don't think the player adapts fast enough though, I would drain the bosses health bar oftentimes before the adaptation bars even reached 15%.

Maybe to incentivize adaptation, you could make it so nearly dodging the attack would fill your bar more, and reaching a certain adaptation level gives you some resistance so you could tank a hit or two from that specific attack, because I didn't feel like I was interacting with that feature.

I actually really love this concept though, I hope you do something with this in the future.

(+1)

Thanks for the feedback!

I had initially planned on having a parry mechanic which would crank the adapt bar way more,  but got hit with good ole scope creep and had to cut it out. If I keep working on this, I'll definitely add it as well as more aggressive attacks that require parrying.