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I bought this mostly for the ripping functionality but making textures seamless is also a nice bonus however it's quite confusing to work with. The controls are quite strange, having to hold shift just to move textures around and resizing by scrolling is also a weird choice. I'd rather have it behave like any other image editing software where you got a frame with multiple control points to resize and also rotate textures which would also allow to change the aspect ratio of textures. Another thing, and that might just be a me thing, but it's unlcear to me wheter the checkboxes are checked or unchecked it also seems like horizontal and vertical are switched? And i don't really get what the texture atlas size does because it still exports at anything but 256px and when working with textures i'd like them to be a perfect square. Right now it seems like you can place the textures however you want without any real atlas border.

All in all i think this is a great tool to extract textures from pictures that has great potential to be more. Seeing the result of a rip in realtime makes it easy to check if textures line up which i appreciate alot. However there are still some issues and bugs which I hope will be resolved in future updates!

(+1)

Hi! Thank you so much for your feedback! The atlas size box thing was my attempt at making a quick way to resize one chosen texture to any width/height! It's a bit buggy, but I'm working on it! In the next update I'll try to add the control points to every image! I still want to keep the shift having to be pressed to move things, because when testing, I often misclicked the rippers and it led to moving the entire image and messing things up! I'll try to find some better solution for it! Thanks once again! ><

Thank you for listening to the feedback!

Yeah accidentally moving the image on the ripper side would be annoying true. Tho on the atlas side I don't think it's too much of an issue. Thanks for clearing up what the resize thing does I thought it would set the size of the canvas which would also be a suggestion of mine, that there's a canvas to place the textures on and also tooltips for the interface.