Neat little text adventure! The tile rotation mechanic is cool but wasn't really explained anywhere as far as I can tell, I didn't understand what it meant at first. It's also kinda hard to wrap my brain around with no visual aid. Wonder if you could show an ASCII representation of the current tile?
Noticed that potions heal you fully when you're not in combat instead of just granting 30 HP.
Also, I thought it was a bug that you can't see the damage roulette when using the dagger, but then I realized maybe this is intentional to make it like a "finesse" weapon?
Dragon was a little easy too, I think I got lucky finding him within about 10 minutes.