Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BeaverBoy2002

66
Posts
1
Topics
2
Followers
40
Following
A member registered Jun 29, 2024 · View creator page →

Creator of

Recent community posts

The mechanics are pretty fun and satisfying, I like the screen shake effect (though maybe it's slightly too heavy?). Levels were fun to get through although I think the final level was the most interesting, it was fun realizing that I actually want to try NOT to break the glass haha

I like the rocket jump mechanic, the physics of it are fun. Gameplay is a bit repetitive. Love the custom audio lol

I like the control scheme, very different and pretty fun! Not having any checkpoints makes it pretty punishing but I don't necessarily think that's strictly a bad thing. Sadly I gave up after getting pretty far but then glitching into the ceiling after a particularly high jump. Definitely enjoyable overall :)

The core mechanic of changing your orbit direction to dodge is fun and feels good! Especially trying to multitask dodging obstacles and collecting the fish/microwaves. Couldn't figure out why I want to use the microwaves/make it boom by pressing D though, it didn't seem to do much when I activated it. Nice hand-drawn visuals too :)

Thats what I'm talkin abouttt

Thanks for playing :)

Lol thanks for playing, really appreciate it!

Thanks for playing!!

No problem!! Enjoyed the game, I think what you have here so far is really solid :)

P.S. I definitely understand running out of time, my game is hardly functional >.>

Np, enjoyed the game! Happy to provide feedback :)

Ooo yeah 2D sprites for enemies could be fun. Yeah different zombie variants would be cool!

Np, enjoyed the game!

No problem, enjoyed it! Big respect for the decision not to submit the AI version

Same to you!!

Finally. A game that turns the godot icon.svg into a spinning beyblade of death.

LOL

Really appreciate the kind words! I do have a lot of fun ideas for this game, I'm thinking I'll keep working on it for a while! :)

Thanks for playing!!

Had a blast with this one!! Got the hat and shoes and beat the lost island, but the suit eludes me so far! The movement physics are so much fun and the level design is so good, really loved the variety of areas and how much verticality there was. I grew up on N64 games so I'm a sucker for this visual aesthetic too haha. Would love to see a full version of this or just more work from you!!

Unbelievable amounts of polish and dripping with style. Immaculate. Really fun but so hard, at least for me. Can't seem to make it past round 4 haha

Thanks for playing!!

Pretty fun and polished with a great overall game feel. A bit easy though. Also, I didn't find myself that interested in the result of the round timer roulette. Wonder if it could be interesting to have a positive emotion each round in addition to the negative one?

Also hit what I think is a bug where "straightforward" never went away in subsequent rounds.

Thanks for playing!! Appreciate the encouragement :)

Some kind of great and terrible masterpiece. I shed a tear

Lol, thanks for playing!

Thanks for playing! Yeah wish I was able to get more done on time but alas. Hopefully do better in the next jam!! :)

Upgrade system is fun, I like how there's a permanent progression in addition to the current run-only upgrades. I think the pixelation is a little heavy-handed, it's hard to see anything because of it. The zombies are so fast!

Fun concept, and I like the lighting on the roomba. A little polish in a few places would go a long way I think, like having more sound effects and more immediate visual feedback when vacuuming up debris. Also, there was some debris in the bottom-left corner of the first room I couldn't seem to vacuum up.

Stuck on loading for several minutes for me until I gave up

I like the concept! Having to juggle keeping the climate balanced and protecting the sun is fun. Kind of wish it was infinite and you could play for a high score instead of just ending after a set time. Also sometimes meteors show up faster than I can get to them it feels like haha. Neat game

Nice art! I like being able to actually fly the ship to the next planet, it breaks up the pace of the gameplay nicely. I found it a little awkward that you jump when you release space instead of when you press it--at first I thought it was just really delayed. 

My favorite strategy is to raise the hand so high it's off the screen and then drop it onto the other top from the stratosphere

Thanks for playing!!

Really great atmosphere, graphics, and general art direction. Full voice acting was a cool inclusion! Although it did get repetitive hearing the same voice line repeatedly when retrying a room. Seems like a solid foundation with a lot of polish, even if I didn't really feel wowed by any of the puzzles so far.

Really fun controls and physics! Some of the later portions were a little tricky too! Almost took me 20 mins to complete it haha. A lot of fun

Thanks for playing! Glad you like the hit effects, spent quite a bit of time working on those :

I like the hand-drawn graphics! Neat idea for the time travel mechanic too. Not sure what I was supposed to do/how to progress, though.

Cool game, appreciate the inclusion of an undo button. Had to give up on Level 3

Since you can't influence your movement after taking a hit, you can kinda get "stunlocked" sometimes, but overall good fun! Sound and graphics have a nice arcade aesthetic that make for a great game feel.

High score 1848!

No worries! Was still a fun playthrough, just thought I'd mention it for feedback. Great work! :)

Lasso mechanic is pretty fun and works well! Nice art too. Feels like there's a lot of downtime where there are no cows to wrangle though, at least at first. Would be cool to see this expanded on in the future.

Thanks for playing!!

Thanks for playing!! Think I'll keep working on it :)