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BeaverBoy2002

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A member registered Jun 29, 2024 · View creator page →

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Love the aesthetic and the intro/outro text haha, very charming little game.

Cool concept! I like the physics-based gameplay and the chemistry theming. Not being able to stop in the walls adds an interesting wrinkle as well. Would be cool to see this expanded with more levels and obstacles. One thing that could be a nice addition is some indicator of where the oxygen atom is relative to you. On some of the later levels I wasn't sure where to go at first.

Another thing: I really liked that you included a full, interactive tutorial! Great touch. It would be good if you could skip it though if you've already played before.

Really enjoyed this game! I love Invader Zim so I liked the theming a lot haha. The game design is smart in some little ways too. For example, I like how you have to choose between moving and blocking. I also liked how there were multiple enemy types as well as a full boss fight!

I will say though the laser beam noise on the boss is a little bit harsh on my ears. Also the boss fight was pretty long because of how much health he has, I was getting a little bored of the boss by the end. 

Finally, I think since the only part of the game that spins is the Earth in the background, it doesn't fit the jam theme super well.

All in all great job though!! Fun game :D

Thanks for playing!! I'm looking forward to expanding on what I have here :)

Thanks for playing and for the great feedback!! 

I'll definitely check out Invader Jimmy when I get a chance :)

This one is a lot of fun! Managed to beat it first try, pretty easy to kinda outrange the enemies. Found myself kinda just wiggling the mouse in the general direction of the enemies to aim the spud cannon most of the time, not really spinning it since that causes way more wasted bullets. I wonder if it could be more fun if you spin to reload, but just point and click to fire? Also found myself wishing the vacuum could suck up seeds and coins, haha (maybe as an upgrade?). Really liked the game though, pretty clean/polished/cohesive and I liked juggling the farming with fending off the waves.

Np enjoyed the game!!

Plays quite well! Controls are snappy and I like the sound effects. Only complaints are that it can be kinda confusing getting around and I wish more of the wheel upgrades were permanent. But overall very nice!

Thanks for playing!! Glad  you enjoyed that touch :)

No problem, enjoyed the game :D

Yeah, the nice thing is that I think you have a really solid foundation here, and with some tweaking it'll shine even more :)

I think between this game and StevePixelFace's "Taking Granny for a Spin", a new genre has been born in this jam.

Ngl this one was a bit painful, not very ergonomics or desk friendly lol

Really enjoyed the art, and the level of general visual/game feel polish is really great. My biggest critiques are already mentioned in the known issues, so I'll just add that in general I feel like the difference between one level and the next for fodder and time is kinda small, felt like a lot of money for not much difference. Also even after leveling speed quite a bit I think movement speed was still quite slow, I'm not sure if it got any faster at all. Overall though really enjoyable!

Fun concept and the destruction physics are fun. I like the MGS-inspired combo multiplier names haha. Sadly couldn't beat the first level in a few attempts, feel like the movement was tricky and prone to getting stuck at times. All in all though nice game!

Poor humanity :(

Nice little game though with some neat touches like the way the progress bar moves out of the way when you move to the top of the screen. I like the pickups too to restore wind power and increase your movement speed

My antivirus (Windows Defender) flagged this so I wasn't able to play.

Sounds good I'd definitely be interested in checking it out!!

Heck yea, thanks for playing!!

Thanks for playing + the feedback!! Agreed, I think the solid walls need to be a lil bouncy too. Planning to keep working on this a bit so I appreciate the interest!

The mechanics are pretty fun and satisfying, I like the screen shake effect (though maybe it's slightly too heavy?). Levels were fun to get through although I think the final level was the most interesting, it was fun realizing that I actually want to try NOT to break the glass haha

I like the rocket jump mechanic, the physics of it are fun. Gameplay is a bit repetitive. Love the custom audio lol

I like the control scheme, very different and pretty fun! Not having any checkpoints makes it pretty punishing but I don't necessarily think that's strictly a bad thing. Sadly I gave up after getting pretty far but then glitching into the ceiling after a particularly high jump. Definitely enjoyable overall :)

The core mechanic of changing your orbit direction to dodge is fun and feels good! Especially trying to multitask dodging obstacles and collecting the fish/microwaves. Couldn't figure out why I want to use the microwaves/make it boom by pressing D though, it didn't seem to do much when I activated it. Nice hand-drawn visuals too :)

Thats what I'm talkin abouttt

Thanks for playing :)

Lol thanks for playing, really appreciate it!

Thanks for playing!!

No problem!! Enjoyed the game, I think what you have here so far is really solid :)

P.S. I definitely understand running out of time, my game is hardly functional >.>

Np, enjoyed the game! Happy to provide feedback :)

Ooo yeah 2D sprites for enemies could be fun. Yeah different zombie variants would be cool!

Np, enjoyed the game!

No problem, enjoyed it! Big respect for the decision not to submit the AI version

Same to you!!

Finally. A game that turns the godot icon.svg into a spinning beyblade of death.

LOL

Really appreciate the kind words! I do have a lot of fun ideas for this game, I'm thinking I'll keep working on it for a while! :)

Thanks for playing!!

Had a blast with this one!! Got the hat and shoes and beat the lost island, but the suit eludes me so far! The movement physics are so much fun and the level design is so good, really loved the variety of areas and how much verticality there was. I grew up on N64 games so I'm a sucker for this visual aesthetic too haha. Would love to see a full version of this or just more work from you!!

Unbelievable amounts of polish and dripping with style. Immaculate. Really fun but so hard, at least for me. Can't seem to make it past round 4 haha

Thanks for playing!!

Pretty fun and polished with a great overall game feel. A bit easy though. Also, I didn't find myself that interested in the result of the round timer roulette. Wonder if it could be interesting to have a positive emotion each round in addition to the negative one?

Also hit what I think is a bug where "straightforward" never went away in subsequent rounds.

Thanks for playing!! Appreciate the encouragement :)

Some kind of great and terrible masterpiece. I shed a tear