The mechanics are pretty fun and satisfying, I like the screen shake effect (though maybe it's slightly too heavy?). Levels were fun to get through although I think the final level was the most interesting, it was fun realizing that I actually want to try NOT to break the glass haha
BeaverBoy2002
Creator of
Recent community posts
I like the control scheme, very different and pretty fun! Not having any checkpoints makes it pretty punishing but I don't necessarily think that's strictly a bad thing. Sadly I gave up after getting pretty far but then glitching into the ceiling after a particularly high jump. Definitely enjoyable overall :)
The core mechanic of changing your orbit direction to dodge is fun and feels good! Especially trying to multitask dodging obstacles and collecting the fish/microwaves. Couldn't figure out why I want to use the microwaves/make it boom by pressing D though, it didn't seem to do much when I activated it. Nice hand-drawn visuals too :)
Had a blast with this one!! Got the hat and shoes and beat the lost island, but the suit eludes me so far! The movement physics are so much fun and the level design is so good, really loved the variety of areas and how much verticality there was. I grew up on N64 games so I'm a sucker for this visual aesthetic too haha. Would love to see a full version of this or just more work from you!!
Pretty fun and polished with a great overall game feel. A bit easy though. Also, I didn't find myself that interested in the result of the round timer roulette. Wonder if it could be interesting to have a positive emotion each round in addition to the negative one?
Also hit what I think is a bug where "straightforward" never went away in subsequent rounds.
Fun concept, and I like the lighting on the roomba. A little polish in a few places would go a long way I think, like having more sound effects and more immediate visual feedback when vacuuming up debris. Also, there was some debris in the bottom-left corner of the first room I couldn't seem to vacuum up.
Really great atmosphere, graphics, and general art direction. Full voice acting was a cool inclusion! Although it did get repetitive hearing the same voice line repeatedly when retrying a room. Seems like a solid foundation with a lot of polish, even if I didn't really feel wowed by any of the puzzles so far.

