Love the aesthetic and the intro/outro text haha, very charming little game.

Cool concept! I like the physics-based gameplay and the chemistry theming. Not being able to stop in the walls adds an interesting wrinkle as well. Would be cool to see this expanded with more levels and obstacles. One thing that could be a nice addition is some indicator of where the oxygen atom is relative to you. On some of the later levels I wasn't sure where to go at first.
Really enjoyed this game! I love Invader Zim so I liked the theming a lot haha. The game design is smart in some little ways too. For example, I like how you have to choose between moving and blocking. I also liked how there were multiple enemy types as well as a full boss fight!
I will say though the laser beam noise on the boss is a little bit harsh on my ears. Also the boss fight was pretty long because of how much health he has, I was getting a little bored of the boss by the end.
Finally, I think since the only part of the game that spins is the Earth in the background, it doesn't fit the jam theme super well.
All in all great job though!! Fun game :D
This one is a lot of fun! Managed to beat it first try, pretty easy to kinda outrange the enemies. Found myself kinda just wiggling the mouse in the general direction of the enemies to aim the spud cannon most of the time, not really spinning it since that causes way more wasted bullets. I wonder if it could be more fun if you spin to reload, but just point and click to fire? Also found myself wishing the vacuum could suck up seeds and coins, haha (maybe as an upgrade?). Really liked the game though, pretty clean/polished/cohesive and I liked juggling the farming with fending off the waves.
Really enjoyed the art, and the level of general visual/game feel polish is really great. My biggest critiques are already mentioned in the known issues, so I'll just add that in general I feel like the difference between one level and the next for fodder and time is kinda small, felt like a lot of money for not much difference. Also even after leveling speed quite a bit I think movement speed was still quite slow, I'm not sure if it got any faster at all. Overall though really enjoyable!
I like the control scheme, very different and pretty fun! Not having any checkpoints makes it pretty punishing but I don't necessarily think that's strictly a bad thing. Sadly I gave up after getting pretty far but then glitching into the ceiling after a particularly high jump. Definitely enjoyable overall :)
The core mechanic of changing your orbit direction to dodge is fun and feels good! Especially trying to multitask dodging obstacles and collecting the fish/microwaves. Couldn't figure out why I want to use the microwaves/make it boom by pressing D though, it didn't seem to do much when I activated it. Nice hand-drawn visuals too :)
Had a blast with this one!! Got the hat and shoes and beat the lost island, but the suit eludes me so far! The movement physics are so much fun and the level design is so good, really loved the variety of areas and how much verticality there was. I grew up on N64 games so I'm a sucker for this visual aesthetic too haha. Would love to see a full version of this or just more work from you!!
Pretty fun and polished with a great overall game feel. A bit easy though. Also, I didn't find myself that interested in the result of the round timer roulette. Wonder if it could be interesting to have a positive emotion each round in addition to the negative one?
Also hit what I think is a bug where "straightforward" never went away in subsequent rounds.