thank you so much for playing my game lestavol!! we are so glad you enjoyed it and i'm ecstatic i literally loved your entry so much and getting your advice is awesome!!!
i have to agree on the black marble being a little frustrating, i think it would be more fun if it only appeared sometimes as was the original plan. if other types of obstacle marbles are used by various characters i think each character having their own unique annoying marble would make each battle more interesting to try and work around rather than just getting more and more annoying to deal with as you play against the same obstacle again and again.
Yeah I was hoping I made the right call by keeping that bug in the game. I think the silly level of extra control you feel when a marble is just barely outside of the circle and you can interact with it is weirdly nice. it was a pretty simple fix but i thought it was fun and a little tricky so i left it in!
I think a better fix to that frustration would be to make it so that you can actually fully control aiming with your keyboard inputs rather than just pressing space to stop at a certain moment, i want to update it later so that suzy's personal marble is fully controllable and then other marbles have various difficulties for aiming. does that sound like a good solution or am i crazy?
This is true, i had a lot more sounds to work with that i didn't include in time, Chromalyne did incredible work on the sfx and i also want to update it to include more of their stuff. I'm glad you liked the music tho! I'm working on extending the loops.
Thats strange, the lamppost and tress are following the same grid perspective as the rest of the objects, you might be seeing the slight change in coloration between the lampposts/trees and the flooring because to me that still feels jarring but i didnt have time to make them match.
Anyways, thank you so much for the advice!!! also good luck in the community vote, im rooting for you!
