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Fun game!

The marble game was more engaging than I thought it would. It feels pretty good to play, even if sometimes it feels a little frustrating when you’re almost there and you knock a black marble outside haha. I also like it when a marble is almost out and you can roll one outside of the ring to knock it out without shooting. It would have also been a nice QoL feature if you can cancel the shoot. So many times I had the wrong direction locked in and I know I’m doomed lol.

Could have been nice to have some more sounds as well, like when you switch marbles. Music is cute.

Art is also pretty nice, but I thought the trees and the lampposts looking more like top-down perspective while the rest of the game is isometric feels somewhat mismatched.

Overall it’s a very fun little game. Great job!

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thank you so much for playing my game lestavol!! we are so glad you enjoyed it and i'm ecstatic i literally loved your entry so much and getting your advice is awesome!!!
i have to agree on the black marble being a little frustrating, i think it would be more fun if it only appeared sometimes as was the original plan. if other types of obstacle marbles are used by various characters i think each character having their own unique annoying marble would make each battle more interesting to try and work around rather than just getting more and more annoying to deal with as you play against the same obstacle again and again.

Yeah I was hoping I made the right call by keeping that bug in the game. I think the silly level of extra control you feel when a marble is just barely outside of the circle and you can interact with it is weirdly nice. it was a pretty simple fix but i thought it was fun and a little tricky so i left it in!

I think a better fix to that frustration would be to make it so that you can actually fully control aiming with your keyboard inputs rather than just pressing space to stop at a certain moment, i want to update it later so that suzy's personal marble is fully controllable and then other marbles have various difficulties for aiming. does that sound like a good solution or am i crazy?

This is true, i had a lot more sounds to work with that i didn't include in time, Chromalyne did incredible work on the sfx and i also want to update it to include more of their stuff. I'm glad you liked the music tho! I'm working on extending the loops.

Thats strange, the lamppost and tress are following the same grid perspective as the rest of the objects, you might be seeing the slight change in coloration between the lampposts/trees and the flooring because to me that still feels jarring but i didnt have time to make them match.

Anyways, thank you so much for the advice!!! also good luck in the community vote, im rooting for you!

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Thank you very much for the well wishes!

Yeah I think the idea of having unique marbles are really cool. There are all kinds of abilities/effects you can have like bounciness, unmoving wall, or maybe a ticking time bomb that explode after a number of hits XD? Haha, just some off the top of my head. These kinds of games definitely have a lot of room to experiment with, but you don’t always get all the time you need for implementation in a jam. I think you could find a lot of inspirations from the modern block breaker genre (games like Ball x Pit).

I think having slightly different controls based on abilities/characteristics of each marble is also not a bad idea, as long as the core control scheme is the same. I wouldn’t make one marble controlled by the keyboard and the other one by pressing the Spacebar for example. But I think an even better solution may be to be additive, rather than subtractive. Discovering new things to play with rather than having new restrictions always feel more fun for players (although some players definitely enjoy a challenge as well).

What I meant by perspective is that in this screenshot for example, you can see the top and the bottom of the lamp post and the shading follow horizontal lines, but the rest of the ground are diagonal lines, so to me it looks off. But maybe other players don’t mind it as much (seeing it’s a jam game and all). I may sound nitpicky sometimes haha, but often I just want to point things out as stuffs that could be improved post-jam, not necessarily things I take points off for the jam rating.

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Heard! ill be taking this reply to heart theres a lot of great stuff here! thank you so much for taking the time to reply again as well.

you literally just named the three next marbles i wanted to add thats crazy lol, i wanted to have a pinball tower that immediately launched anything that touched it (i.e. bounciness), a dumbell/weight that was basically completely immovable,  and a bomb that triggered automatically (tho i really like the idea now of giving it a countdown based on how many times its hit so ill be taking that tyvm <3)

I have to agree about the fact that players prefer additive stuff, ill definitely have to think about ways to make that happen...

ooooh ok i see what you mean with the lamppost, thats a great point!

and dont worry i didnt think you were being nitpicky! like i said i really appreciate the notes!