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nice interpretation of the theme! it was a bit difficult to understand how to fully control the plane first (though im kinda just bad at understanding quaternions and rotations xd), but once i got the hang of it, it was fun constantly trying to counter-act the spin of the plane! though once you get to that point the rest of the game feels like a game of rng whether an asteroid lands on you or not, especially since the game doesn't penalize you for staying high up in the air away from the buildings. having the player be forced to navigate around the buildings i think would fix that issue, maybe through adding something like collectible objects you need to collect around the map. regardless, had a fun time with this one, congrats on the submission!