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(1 edit) (+3)

Leaving another comment just to provide some basic info regarding each of the towers.

Dart Monkey Upgrade 1: Range and Speed (300). Upgrade 2: Double Darts. (550) Upgrade 3: Triple Darts can now hit Camo (900)

Tack Tower Upgrade 1: Range and Speed (350). Upgrade 2: More Tacks (500). Upgrade 3: More range and Tacks, can hit Camo (900).

Cum Gunner Upgrade 1: Range and Speed (400). Upgrade 2: Longer lasting slow down and range (700). Upgrade 3: Increased Range, Speed, hits Camo, and can melt through layers (1200).

Ice Monkey: Upgrade 1: Range (400). Upgrade 2: More range and speed (600). Upgrade 3: Can now break balloons. More Range and Speed along with the ability to hit Camo (1100).

Canon Monkey: Upgrade 1: More Range and Speed (500). Upgrade 2: more Power (750). Upgrade 3: Hit Camo (1200).

BSDM Monkey: Upgrade 1: More Range and Speed (2000). Upgrade 2: More Range and Speed (3000). Upgrade 3: More Range and Speed, can hit Camo (4000).

Smut Monkey: Upgrade 1: Increase by 1 (650). Upgrade 2: Increase by 2 (900). Upgrade 3: Increase by 3 (1500) giving 7 per second.

Spike Factory: Upgrade 1: More Spikes and Speed (600). Upgrade 2: More Spikes and Range (900). Upgrade 3: Melts Lead and slightly faster (1300).

(+2)

Here's the full upgrade cost for each:

Dart: 1750   Tack: 1750  Gunner: 2300  Ice: 2100

Canon: 2450 BDSM: 9000  Smut: 3250

Spike Factory: 2800 

(+2)

The Smut Monkey's Passive income is small but not too small. The real issue is the cost of upgrading. It feels a bit too excessive. Because by the time you can afford it and multiple upgrades, the game's nearly over and you don't really need any other towers. At best you're producing between 7, 11, 14, 18, and 21 by the time Round 50 rolls around. I'm not sure if lowering the cost of the upgrade or increasing the payout would be better given how much the BDSM monkey cost.