The feedback for my project was mostly positive but I don't know about continuing development. I had a clear scope for something that will be enjoyable for 5-10 minutes and the potential for additional content isn't very high. It requires a game that's built with the intention to go bigger in the future.
Viewing post in What's next? A discussion on your games future plans
Depends on your vision. To me this jam was a break from a bigger project that was stuck on 95% completion. I was burned out from polish and sound design and I forgot the excitement of having a fun new idea, so this jam was what I needed.
Projects with growth potential are great but far more demanding. I prefer to go smaller at least for now.