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(+1)

This gamer has quality visuals and a very cool concept inspired by the iconic Beyblades!  

I'm not sure if there's any player input during battles or if I'm watching a simulation and I would like to see how much cash I have during the build UI. The statistics are very complex and it's good that the developers have an understanding of the physics a game like this needs, however the average new player doesn't understand what they mean, and I think an ease of understanding is key for developing a player base. 

For most battles it was a case of building with the hand I had been dealt, and then losing with no control of my own. During one battle, my spinner and the CPU spinner were just stuck in the middle of the field for two minutes wait for the other to drop dead. 

On the left hand side of the screen it has "QWER" listed next to the parts I picked, and upon pressing them it didn't look like anything was happening. 

I would like to see an opportunity for player input during battles, such as deciding which angle to go, and a QTE to determine how much power you spin with. 

Overall you have a strong foundation to create an amazing game and you have a nice use of creativity with the given theme. Kudos to you to make a game with this level of quality in just one week! Keep developing!

(+1)

Thank you so much for your feedback and we're glad you enjoyed the game! I have made a little update to 'translate' the technical stats into more understandable ones (but ofcourse it remains hard to communicate how the stats affect your spinner). To be fair I am also not entirely sure how the physics engine handles some of those settings and how it affects your angular velocity (which is your health). But perhaps that's also part of the fun, experiment and find out which configurations are terrible and which are overpowered.

Additionally, in the update you can now press and drag in the arena and your spinner will gravitate towards your mouse/finger! It's something I really wanted to add to increase interactivity but  time ran out.

Thanks so much for playing!