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thanks! no timer for the coffee was a deliberate choice because i didn't want to do an overdose of timers + i think it's fun to be unsure of when the boost ends, thank you for the feedback!

You could put some “coffee effect” on the sprite of the player and while it lasts the player will know when the buff ended.

there's already a coffee effect with some particles that generates above the head of the player but i agree it could use a stronger indicator, i have a few ideas to accentuate the coffee powerup for a potential post-jam update