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I truly enjoy when people manage to get a story-driven jam game in place! I enjoyed everything about it. I only had to use one hint where I got stuck, and that was when I had to call 811 instead of 911. I really tried to see what clue I missed that were supposed to give me that information, but perhaps it's just something widely know that just went over my head. Because I still don't understand why that was a thing. :D

And also, I restarted two times after finding the first cog for the clock because I thought it was broken. The highlighting of the 12, 6, 8 made me think that those would be the times I could travel to. But nothing happend when I set the times there and I couldn't exit the clock. Still not really sure why those would be highlighted.

But, appart from those two things, I am very impressed and I had a great time solving the mystery of bad luck! :D The humor and voice-acting where really nice and the story lacked nothing. I was initially a bit unsure if I was to go very deep into this because of the amount of games I want to try in the jam. But you managed to keep me through it. Very solid work and a truly great submission! Visuals and Audio are your best categories and where you get the highest scores from me! :)

(+1)

Hey, thanks for playing our game and leaving a Review :D

The Idea to call 811 should come from the Note, where the Number 911 is smeared, so it can (and should) be mistaken for 811.

Thanks for poining out the highlighting of the Clock Numbers. In the Process we played around a bit and changed the Times you can visit and apparently we forgot to Update the Visual. It should highlight the right Times now.