A really cool Game! Love that it's a Combination of walking around and Rotating the Environment! Haven't seen that before.
Level Design is also very Good and I like the Background Track!
Definitly a very Cool Game! The Soundracks are really good!
It is very challenging which I think is very cool. Most of the games are very easy to complete.
That said, I need to point out Keyboard Layouts...I tried playing the Game with the Keyboard which is quite hard when the "X" and "Z" are not located next to each other ...
If there is an Option to fix this, the Game would be even better, and it is already verry Good!
I need to agree with a lot of the other Comments here. The Concept is really good! It has a lot of Potential!
But it definitly needs some adjusting for the Difficulty. Right now I build a Path at the Beginning, that I never needed to change. So it turned quite Boring after a while, because I didn't need to do anything.
Maybe you can make some updates after the Jam, because I really want to see how this would look with more time to make it!
Took me a bit to get used to the Mechanic, but then it was really fun. The Visuals and the Audio are Great!
I think it would be better if the shop wasn't also a Random thing, since you already have a lot of randomness in the selling part. Maybe just allow buying what you want.
But apart from that, great Game! Really enjoyed it!
This is really fun! I love the little Slimes, and the Soundeffekt you get from destroying them xD
But I need to Point out, that "X" and "Z" arent't next to each other on all Keyboard Layouts, which makes the Controls feel a bit weird...
Thats my only negative Point. You made a really good Game there :D
Hey, thanks for playing the game and leaving a Review.
Well, there is no Tool to break the Ice. Turning up the Heat is the first Part of the Solution. The Fridge just needs some Time to Heat up. So mybe there is a way to skip a few hours. (The Fridge Cogwheel is the second one btw. So you need to solve another one first)
Well, if this wouldn't be a Videogame where I know all the Answers, I would also be a very bad Detective xD
Hey, thanks for playing the game and leaving a Review.
We understand, that it's sometimes hard to tell which Objects are interactable. For some Objects we want it that way though, since you shouldn't be able to just notice it by hovering over the Screen. Maybe we find a Solution, but for now we decided it should be the same for all the Objects.
Hey, thanks for playing the game and leaving a Review.
Yeah, there is an Issue with the Fullscreen, but only if you change that during the Game. If you open full Screen in the Main Menu it should work just fine. But yeah, maybe we should put a warning in the Description for that...
I'm not 100% sure what you mean by going to 4 PM didn't work the first Time. You get the second cogwheel when going forward to 7 AM. When you insert it there and turn the clock back, it stops at 10 PM, which is intended, since you can exit the clock there. But after it stops you should be totally fine turning it even further back to 4 PM.
PS: We may never know what kind of Experiements he did with that Fan previously xD. Great Attention to Detail!
Hey, thanks for playing the game and leaving a Review.
Different Endings would have been a really cool Addition, which we didn't think of. I think Time was also a bit to short for that, but if we make updates or a newer Version we will consider it!
We heard that with the "Real 911" a lot and will think of a way to indicate it even more. Might do the same for after you insert the first cogwheel or we change the Line that opens when you open the clock with the Cogwheel, because that should normally indicate, that you can do something after inserting it.