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(+1)

Haha, the ending with the roast made me laugh.

Solid concept, and definitely something you could build more gameplay on top of. It felt really rewarding to slice straight through the enemies with a fully charged bar, and it was always a little risky to keep charging it longer before the enemies closed in.

Thanks for trying it out, I do have some more ideas I would've liked to add but ran out of time, for example a boss fight and a different levelling up system. But I might come back to this game to add those in.