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There weren’t any clear indicators that objects were actual levels, so at first I was just flying around the main menu and almost quit. I accidentally got teleported into a level when I flew near a desk fan. Movement itself feels okay and has potential, but collecting stars in an open room felt more like a chore than a clear goal. It might be more engaging if the player had to maneuver around obstacles or navigate a more structured environment rather than just flying through open space.

Hi, I just wanna say thank you for playing my game, I'm really excited someone actually played it. I have to admit I kind of rushed the main menu and I forgot to explain how to get to levels. And I also wanted to make levels with different structure/obstacles and because I thought the movement wasn't really refined for dodging and sharp turning I figured an open map would be fine. Again thank you for the feedback and playing my game.