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MaWo31

15
Posts
A member registered Oct 12, 2025 · View creator page →

Creator of

Recent community posts

I don't know who that Bullet Timmy is and I don't know how he got into my game I will need to investigate

I don't understand how such simple concept and made in just 8 days can be so fun and feel like steam game for 20$

I rolled 10 commons in a row I don't think gambling is good for me anymore

I like artstyle and music very much. When I was rolling actions i was so intensly focused that my palms got sweaty loved gameplay very fun!

Im so great at finding bugs. In tutorial when you are on slime level you can jump on to the slime and when flying bounce with left click again and right when you are about to change screens you can use bullet time to the right to launch yourselft back to slime level and that makes cutscene start when you are still at slime level so you cant see text. Loved facing my biggest fear 10/10

Gameplay - fun, Art - beautiful, Serious Business.

Very fun game it took me a few tries but i managed to get promotion!

I didn't even realize I'd spent almost half an hour just playing around with the movement. It feels great, and the visuals are beautiful too.

I didn't even realize I'd spent almost half an hour just playing around with the movement. It feels great, and the visuals are beautiful too.

I’m baffled at how you managed to cook this up in just 8 days. This has real potential to become one of the best roguelites out there.

When i press play game shows fatal error and crashes

I got very absorbed while playing and didn’t even realize when the levels looped back to level 1. Even though the visuals are simple, the movement and level design are really enjoyable and fun to play through.

There weren’t any clear indicators that objects were actual levels, so at first I was just flying around the main menu and almost quit. I accidentally got teleported into a level when I flew near a desk fan. Movement itself feels okay and has potential, but collecting stars in an open room felt more like a chore than a clear goal. It might be more engaging if the player had to maneuver around obstacles or navigate a more structured environment rather than just flying through open space.

This game was really fun. I loved how you can keep looping the game after unlocking everything, so you can basically break it with the amount of coins and dice that appear on the table. 10/10 would play again if there was any new content.

The gameplay felt a bit confusing at first. I needed some time to figure out how to break objects and move around. Once I understood it, it felt better. I found the tanks and helicopters pretty frustrating, though, because they slow you down and I couldn't find any way to fight back. My first instinct was to approach them and try to destroy them, but that didn't work. Whenever a tank's laser caught me, the run felt basically over. Maybe adding a clearer tutorial or giving the player more options for dealing with those enemies would make the experience feel less punishing