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(+1)

Got all the serious hats for CEOs and won, then did it all again and lost :(.

Very creative concept, I love the hamster wheel.

Moving around in it wasn't super fun. The momentum combined with the odd physics made the platforming feel a little janky at times. Having no control in the air felt pretty limiting. Maybe the platforming could have required less precision? I also felt like the abilities were underutilized. I think having abilities be less context specific would've been great.

Also, sometimes the dash would send me in the wrong direction, and I'm not sure why. And the skip level button appears to just reset you?

Could be pretty good with some tweaks to the design.

(+1)

I really wanted the movement to feel a lot faster and satisfying but I struggled with the physics systems a lot and lowkey just ran out of time before I could fix it.
Thank you so much for the feedback!!