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Macientosh

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A member registered Sep 13, 2023 · View creator page →

Creator of

Recent community posts

Hey great job on the game. Only thing I'll suggest is that with like the death cooldown and dialogue at the start of every level it becomes a bit frustrating to to replay. Maybe you could let the player move while the dialogue continues on or disable the dialogue after first level attempt. Might help a bit with game feel. Nice submission though

I really liked the maze levels in the dark. Great submission

Really fun and well made. A lot of freedom for new strategies to get higher scores exist and it's also pretty replayable.

It's a cool completionist game. Once you start playing you just have to try and get all the badges. Fun

This genuinely feels like one of the coolest concepts I've seen in the jam so far but it feels like you weren't able to get to the vision you had for it, I'm guessing because of the time constraints. It took me a little bit time to understand the gameplay but once I did it felt nice. I really like your writing and the story. Hope you're able to build more upon this after the jam :). Great entry overall.

Cool concept. The game is fun and controls feel good for the most part. The loop reverses the forward direction and my brain just intuitively goes to press E lol. Gameplay basically becomes a strategy game and how much you can optimize on block so makes it pretty replayable too.

This has really nice game feel but it feels a little impossible once the there are three arrows you have to hit. More time to register the next input would do wonders for this. Also instead of using arrow keys you could maybe try like left shift and right shift cause hitting all inputs with same hand gets a bit difficult. Great audio and visual effects btw.

This game is incredible. The artwork is such a vibe and the colors to some assets pulls it together. Making your own soundtrack while doing errands, great take on the theme.

Great use of the lights in the environment and enemies. Gun game as the loop mechanic is also pretty neat. You should maybe try to increase damage of the laser gun to make it more balanced with the other guns. Great entry!

OK this art is incredible. Love the style, colors and the entire vibe. The level design is great but the given time for the levels is too tight and requires a no mistake playstyle (maybe that's what you were going for). I'd say for the first couple of levels you should try to give the player time to learn and make it a bit easier. Also there might be a bug at the end of the second level that crashes the game when player collides with the platform. But again incredible art style.

Thank you so much for the feedback! A lot of the UI and game positioning got messed up in the WebGL build but we'll fix that when the jam ends. I did think the UI font wasn't very readable, will also change that.

Fun game but finding the packages gets a bit annoying without any indicators or map. Also maybe you should consider adding checkpoints so that the starting loop positions can change. Great game overall

It's a cool concept but I really would have liked to see the recording powers be used in more ways. The art and level design is well done. You could try to maybe instead of recording the player positioning for clones, record the player inputs for more variety in puzzles. Like the level with the box pushing, clone could push the box through the doors and player stands on the button. I also liked that you made the environment for each level different it adds a nice sense of progress

Great level design. Really fun mechanics the movement also feels nice. The star on the last level is so difficult to get lol. W game.

Really cool concept and gameplay. Took me a bit to figure out that the player positioning controls the force and not the actual position of the falling platform. The difficulty is too much even at low scores. Great art and visuals. 

The tower defense assets being able to hit the player adds such a cool dynamic to placing weapons, collecting coins and dodging/parrying. That main menu is awesome btw. As is the rest of the artwork.

I really liked your physics based level design. The walking in the opposite direction while standing on top of the boulder is also such a creative mechanic I don't think I've seen before. Also great job on the final cutscene. 

Really fun game and reeeally cute art. The element of trying to predict the speed of bead with the positioning of enemies adds such a nice element to tower defense games.

Omg this is such a cool concept. I really liked all the gimmicks like the getting out of prison and impersonating pilot. Great game