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Macientosh

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A member registered Sep 13, 2023 · View creator page →

Creator of

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The visuals are really neat and cute, I really liked the gimmicks of the fights! I couldn't really register when my sword hit the enemies a lot of the time since there wasn't an audio or visual indicator for that. And the camera would clip through the walls on the last two levels.
I really like the animations of the frog  enemy too. Great Job!

Really cute art and minigames! Can't wait for the sequel where Stella saves the world lol!

The art is awesome and the "WHY" screen when I hit it under the net is funny. I wish the target's position was randomized for some replayability though.

Thanks a lot for the feedback!

Thanks a lot! The wheel was supposed  to rotate clockwise but I messed up the math on that lol. Will fix it after the rating period is over.

Thanks a lot for the feedback! I did feel that the controls may be too depenent on momentum and it may feel unnatural. I'll defo try and tweak the values so it's better.

Actually really fun and kinda addicting. The game loop  of collecting resources, upgrading defenses and fighting ships is really intuitive and natural. My only complaints are that the weapons trajectory gets a little confusing since it shoots multiple bullets in a large arc and the movement can feel kinda difficult to control. I really liked the art style and sfx. Great entry!!

Awesome movement system that you can get really creative and smooth with. The visual tone and vibe is really strong and distinct too. I don't enjoy the premise of slinging the same object into the same one hole but everything surrounding that premise is so well done!

Oh yeah you're right. I think I just got overwhelmed with the UI a little  bit and didn't notice it. Maybe with that I can actually beat level 4 lmao.

Really addictive  cause I need to try and get more than 12m somehow. Could be more intuitive with more obstacles, maybe a progressive size increase of the map. Really fun take on the theme and a cool concept. 

Really fun puzzles. It would be nice if the player was able to rotate views and perspectives to see the other sides since it gets very confusing with all the pieces and moveable spots. Great game!

THIS WAS SO FUN LMAO! 

More fatter Peters, more idols, more.

Clickers haven't really been my thing ever but this was awesome with how chaotic and insane it got!!

The typing QTE, the email wheel, the choice wheel are all really satisfying and fun mechanics. I really like the implementation of spinning into the plot. The art is great. Great entry!

I really wanted the movement to feel a lot faster and satisfying but I struggled with the physics systems a lot and lowkey just ran out of time before I could fix it.
Thank you so much for the feedback!!

THIS IS AWESOME! MY BALATRO ADDICTION GETTING A RELAPSE!!

Love the art! Some of the arenas could use colliders lol since my blade just went off the  screen

Really cool concept! Feels like a trickshot game. You should add in the description that you can chain jumps together because it's not very intuitive to know and it took me some time to figure that out and without chain jumps some of the levels seem really really tough.

Yes thank you for your comment. I have a light switch in the room and realized it's not obvious at all that you're supposed to press that when you enter. I'll also tweak the look sensitivity so it's better. Thanks for the feedback

Hey great job on the game. Only thing I'll suggest is that with like the death cooldown and dialogue at the start of every level it becomes a bit frustrating to to replay. Maybe you could let the player move while the dialogue continues on or disable the dialogue after first level attempt. Might help a bit with game feel. Nice submission though

I really liked the maze levels in the dark. Great submission

Really fun and well made. A lot of freedom for new strategies to get higher scores exist and it's also pretty replayable.

It's a cool completionist game. Once you start playing you just have to try and get all the badges. Fun

This genuinely feels like one of the coolest concepts I've seen in the jam so far but it feels like you weren't able to get to the vision you had for it, I'm guessing because of the time constraints. It took me a little bit time to understand the gameplay but once I did it felt nice. I really like your writing and the story. Hope you're able to build more upon this after the jam :). Great entry overall.

Cool concept. The game is fun and controls feel good for the most part. The loop reverses the forward direction and my brain just intuitively goes to press E lol. Gameplay basically becomes a strategy game and how much you can optimize on block so makes it pretty replayable too.

This has really nice game feel but it feels a little impossible once the there are three arrows you have to hit. More time to register the next input would do wonders for this. Also instead of using arrow keys you could maybe try like left shift and right shift cause hitting all inputs with same hand gets a bit difficult. Great audio and visual effects btw.

This game is incredible. The artwork is such a vibe and the colors to some assets pulls it together. Making your own soundtrack while doing errands, great take on the theme.

Great use of the lights in the environment and enemies. Gun game as the loop mechanic is also pretty neat. You should maybe try to increase damage of the laser gun to make it more balanced with the other guns. Great entry!

OK this art is incredible. Love the style, colors and the entire vibe. The level design is great but the given time for the levels is too tight and requires a no mistake playstyle (maybe that's what you were going for). I'd say for the first couple of levels you should try to give the player time to learn and make it a bit easier. Also there might be a bug at the end of the second level that crashes the game when player collides with the platform. But again incredible art style.

Thank you so much for the feedback! A lot of the UI and game positioning got messed up in the WebGL build but we'll fix that when the jam ends. I did think the UI font wasn't very readable, will also change that.

Fun game but finding the packages gets a bit annoying without any indicators or map. Also maybe you should consider adding checkpoints so that the starting loop positions can change. Great game overall

It's a cool concept but I really would have liked to see the recording powers be used in more ways. The art and level design is well done. You could try to maybe instead of recording the player positioning for clones, record the player inputs for more variety in puzzles. Like the level with the box pushing, clone could push the box through the doors and player stands on the button. I also liked that you made the environment for each level different it adds a nice sense of progress

Great level design. Really fun mechanics the movement also feels nice. The star on the last level is so difficult to get lol. W game.

Really cool concept and gameplay. Took me a bit to figure out that the player positioning controls the force and not the actual position of the falling platform. The difficulty is too much even at low scores. Great art and visuals. 

The tower defense assets being able to hit the player adds such a cool dynamic to placing weapons, collecting coins and dodging/parrying. That main menu is awesome btw. As is the rest of the artwork.

I really liked your physics based level design. The walking in the opposite direction while standing on top of the boulder is also such a creative mechanic I don't think I've seen before. Also great job on the final cutscene. 

Really fun game and reeeally cute art. The element of trying to predict the speed of bead with the positioning of enemies adds such a nice element to tower defense games.

Omg this is such a cool concept. I really liked all the gimmicks like the getting out of prison and impersonating pilot. Great game