Hey great job on the game. Only thing I'll suggest is that with like the death cooldown and dialogue at the start of every level it becomes a bit frustrating to to replay. Maybe you could let the player move while the dialogue continues on or disable the dialogue after first level attempt. Might help a bit with game feel. Nice submission though
Macientosh
Creator of
Recent community posts
This genuinely feels like one of the coolest concepts I've seen in the jam so far but it feels like you weren't able to get to the vision you had for it, I'm guessing because of the time constraints. It took me a little bit time to understand the gameplay but once I did it felt nice. I really like your writing and the story. Hope you're able to build more upon this after the jam :). Great entry overall.
This has really nice game feel but it feels a little impossible once the there are three arrows you have to hit. More time to register the next input would do wonders for this. Also instead of using arrow keys you could maybe try like left shift and right shift cause hitting all inputs with same hand gets a bit difficult. Great audio and visual effects btw.
OK this art is incredible. Love the style, colors and the entire vibe. The level design is great but the given time for the levels is too tight and requires a no mistake playstyle (maybe that's what you were going for). I'd say for the first couple of levels you should try to give the player time to learn and make it a bit easier. Also there might be a bug at the end of the second level that crashes the game when player collides with the platform. But again incredible art style.
It's a cool concept but I really would have liked to see the recording powers be used in more ways. The art and level design is well done. You could try to maybe instead of recording the player positioning for clones, record the player inputs for more variety in puzzles. Like the level with the box pushing, clone could push the box through the doors and player stands on the button. I also liked that you made the environment for each level different it adds a nice sense of progress

