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(+1)

Got frustrated from the tutorial round and left. Sorry

The jump mechanic is the default Godot's mechanic. You could add a little coyote time or jump buffering as for now the jump is too unpredictable and all in all controls are too "fast". 

The tutorial level should not make you want to quit :D 

(+1)

Thanks yeah I realized it felt to fast when I was play testing it an hour before the jam ended I will need to play test earlier next time and I did actually add coyote time to the player but it was only .12 seconds and looking back that was probably not enough for how fast the player is other than that tho the movement was just the basic Godot movement I just started gd script about a month ago and adding onto it seemed a bit overwhelming but thanks for the feedback I think I've learned a ton from this jam