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CreativoGames

32
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A member registered Feb 03, 2025 · View creator page →

Creator of

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SO I figures the workaround with the bug on 2nd stage, each time I killed the first enemy it was respawning so first I killed the back twos, then the first and passed, however on stage 3 a stranger bug appears when my cat doesn't deal any damage no matter the wheel result.

All in all good game and concepts, story, everything, if the game is polished and bugs fixed, could be a great game.

Interesting idea. I myself am working on a pool game and seeing other devs also into this direction is good.

However game is definitely not polished, if not read the description you can not understand what is the goal.

Very good game. The idea and theme were revealed in an interesting way.  Movement is smooth. All in all very good and polished game. Well done!

Doesn't seem to work on browser. Stuck on the opening page

Thank you so much for the feedback and playing the game.

I initially thought of adding some passive items at the beginning and after each round before the shop, but ran out of time and it would have been a big part on the coding so decided to provide a clean version rather than a half working one.

Thank you for the review again! I plan to work on this game to add a story and make it a full game maybe even for steam if I can have that much time.

Thank you for the feedback.

Sorry for the issue after 3rd round, on my testing that was working normal. Seems an issue on the dimensions of the game.

Very cool game. I can see already how I am stuck in the game for like hours. Well done!

Couldn't play the game at all.

The bets part of this game is it's itch page.

The enemies are Unities default beans, After couple shots I guess I ran out of bullets and after that it was just bunch of beans chasing me and I somehow managed to go out of the bounds of the game and started continuously  rotate with the arena. When the beans started to chase me at some point I couldn't see anything on the screen as it was just full of beans everywhere.

On the paper, idea is cool and I would like to see the game on its playable version. Also there was no pause menu or anything where I could exist.

Jump feels nice and smooth. However when I run into a dust and the tire stops there is no way to restart the level and I have to refresh the page. And once you finish the last level you keep playing that. Maybe a little You won popup could help.

All in all nice game.

Really enjoyed the game. Honestly. Seems so easy and on surface idea on the paper but I just caught myself playing till the end. Good job indeed.

Yes in the shop you can buy a segment that can reveal the first letter or open a letter frok a to j if one exists, or open a vowel or reprieve one step from hangman

these all are options in the shop which can be brought. 

Thank you very much for the feedback. 

I do really see the issue with having 1/4 chance to lose a turn at start. Maybe I will reduce chance of it at first rounds or think of something else. 

In the shop there are available more options like open from A-J, or K-O or open a vowel or open the first letter. 

Maybe I will add more segments in th3 future but definitely will continue on this to be a full game. 

Thank you for the feedback. 

Indeed I now see how the first round is hard to pass and some additional help for first rounds would have been good to implement.

Thank you for the feedback. 

I was learning the _draw() function in Godot and this is the first game where I used this mechanic so decided to keep it working with fewer options. 

Still learning a lot in the Engine. 

Thanks for the feedback!

Yeah other than music, all was sooo good. I found myself playing like 30.minutes without realizing. 

Thank you so much for the review. 

Indeed I see the benefit from starting with longer words or sentences and giving more chances at start. 

I myself sometimes fail at first but once powerups are available it becomes easy. Kind of diificulty level reversed.

Thank you so much!! I indeed saw the hard part after I submitted. And I myself fail sometimes even though I know the words I put in.

Thank you so much for the review. 

I guess I should add some prompts for each word. 

It is sometimes hard even for me to guess the word but once you pass first round and open shop and add some segments it can become easier. 

Yeah I know what it takes. 

I myself stayed up all night to fix the issues on my game to make it to the submission. 

Wish you best of luck with updates and the game!

Yeah I know what it takes to get a good art and gameplay brother. We all on the same page

Wish you luck! 

Thank you very much!

I am working on fixing things up hopefully to make it simpler for the first rounds!

I just loved the humor in the game. Very cool. Gameplay itself - nothing special, but the idea, the theme, concept, I loved it.

Very beautiful game art and game all in all.

I just enjoyed the game. Art is crazy and the animations, mechanics, everything on its bets.

I just loved the game.

With a cozy background music and some sfx it would have been all 5 stars.

Didn't realize how the time passed. Very good.

Didn't understand how the theme was connected to the game. Just a top down vampire survivor game. Although enjoyed playing ngl.

The mouse sensitivity is too high sometimes you are just locked  with spinning your mouse in way to be able to at least see what's going on.

All in all, the mechanic is good and idea is creative, but the game itself feels a bit empty, on the third level of tutorial was stuck for a bit.

But the concept is good.

Good game. SO far the bets I played.

Very straight forward Spin to Win mechanic.

Controls are at first difficult but when you get used to control, you already enjoy the game.

Got frustrated from the tutorial round and left. Sorry

The jump mechanic is the default Godot's mechanic. You could add a little coyote time or jump buffering as for now the jump is too unpredictable and all in all controls are too "fast". 

The tutorial level should not make you want to quit :D 

All in all concept is good however if you gain enough money after first round you can make the wheel a chaos with almost hundreds of options. Maybe limit the number of wheel sections per round?

Enjoyed the game for several time

Interesting concept and with each level gets harder to  fit all the "passengers".

Art style also creative and interesting.

All in all if worked on, can be a good full game.

Good for the first time.

I was a bit stuck at the 3rd level and then just gave up.

All in all good but could have added some button textures rather than Godot's default background.

Theme and mechanics were good though.

I didn't get the point of the game honestly.

The controls are confusing. When you are inside a well where the character is not visible, it is not possible to understand in what direction you drill and you end up going circles.

Also I see how in 10-20 minutes my wrists will hurt )