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(3 edits)

Amazing tool. Exactly what I need for my homebrew editor/engine. I would like to know if there is a way to center an export setting its anchor ? In my editor, the .obj map is shifted out of the bound. 

And is there a way to delete the selected face ? 


In fact, I guess I need a solid documentation in order to understand everything about your amazing tool. Thanks ++

Thank you! That's a great point. I was just thinking about how I could make the software better. I'll create a pop-up when saving an OBJ where the pivot point (center) can be set, as well as the mesh scaling.

The feature is ready; you can access it in the latest 1.2.6 version. If you have any other similarly good ideas, please let me know. This was a very useful and great idea.

Hello,

Thank you for this new release! I think it would be very useful to add support for exporting to the .glb format, which can embed all assets into a single file.

Of course, .obj still gets the job done, but nowadays it feels a bit outdated compared to the widely adopted and stable .glb format.

That's just my opinion as an indie developer working on my own game engine.

Have a nice day! ++

I have thought about this before too. And it really would be worth doing. Good luck with the Engine project. I am also working on a game engine myself.

Deleted 23 days ago