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Really like the idea of literally being "out" of a control type. However either I missed a portion of the game or there isn't much to do, but it's still a novel idea.

One thing I really like was the little tutorial pathway you had for the first time the player moves, but when he dies and respawns you just give them a pack of energy to get them back playing.

I'm glad you liked our game! Sadly, we were running out of time, so we couldn't make as many levels as we would have liked.