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Jee, thanks for the nice donation ! - much appreciated.

That cloudscene node demo is actually in the source code of CopperCube. I added it in after getting the source files from Irrlicht website from very old archive. Took me ages but eventually got it working as had a number of incompatability issues that had to be sorted out.

See my video about the new cloud system in CC - its exactly whats in the cloudscene node demo actually - use: 

ccbGetCloudLayer(node,"tex1.png", "text2.png", true);

Use a parent node thats invisible to attach as many cloud layers as you like - cloudescenenode demo uses 3 layers and 3 different textures for that.

I will upload the 3 cloud textures into data/images of the binary zip file.

Very interseting, I will try that as I thought the source code for the cloudscene was native Irrlicht code.
I managed to compile it in VS2017, with a few updates, using the Irrlicht Engine SDK version 1.6.1.
But not much success using it with the Coppercube SDK.