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(3 edits)

The cloudscene node demo looks great!! far superior than some of the DX11/12 engines out there (without naming any).

This would be something I'd like to see added to coppercube if it does ever get another update. A dynamic sky with a cloud layer node on top of a skybox.

Your TOD demo is quite amazing with the aurora and star clusters at night. Looks so much more better than the video shows when running in fullscreen with the anistrophic textures enabled.

I sent a small donation, buy yourself a drink.

Thanks for the upload!
 

(1 edit)

Jee, thanks for the nice donation ! - much appreciated.

That cloudscene node demo is actually in the source code of CopperCube. I added it in after getting the source files from Irrlicht website from very old archive. Took me ages but eventually got it working as had a number of incompatability issues that had to be sorted out.

See my video about the new cloud system in CC - its exactly whats in the cloudscene node demo actually - use: 

ccbGetCloudLayer(node,"tex1.png", "text2.png", true);

Use a parent node thats invisible to attach as many cloud layers as you like - cloudescenenode demo uses 3 layers and 3 different textures for that.

I will upload the 3 cloud textures into data/images of the binary zip file.

Very interseting, I will try that as I thought the source code for the cloudscene was native Irrlicht code.
I managed to compile it in VS2017, with a few updates, using the Irrlicht Engine SDK version 1.6.1.
But not much success using it with the Coppercube SDK.