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I hadn't realized. Now that you mention it, I actually stumbled across your game another way, I can't remember if it was through a Google search result or an Itch.io collection. Hopefully, Itch.io is just trying to save face. If you create a new profile, they might not even bother shadow-banning you again unless there's another wave of bans down the road.

Either way, I've noticed some game devs finding decent success posting their work on DeviantArt. Whether you make a new account or not, it might be worth a shot publishing there, though DeviantArt also has a history of being quite picky about what content they allow. The safest bet seems to be X (formerly Twitter), but it looks like you have to put in the work to build a community there. I don't think you'll have any trouble with that, though, since it's obvious how much attention to detail you put into your games.

Maybe not everyone will appreciate it, and some might even take your hard work for granted. But trust me, even if we're just a quiet minority, there are people out there who truly value the effort creators pour into the details. I'm not saying you should flood your games with endless details, but if you're ever on the fence about adding something because you're not sure if people will notice, just go for it. It's your game, your own enjoyment comes first, and everything else follows.

Thanks for appreciating details and hard work. As a creator, I know just how much work can go into something, even a small project. Between rendering glitches that make you waste hours looking for the misbehaving something before you can even get one image out there sometimes, to the sometimes excruciating stress of coding something that just won't work, it takes a lot. I know a lot of people (like I have indeed as well) have started a number of projects without finishing any of them, and I know why this happens. It's not an excuse of course, just stating that (seeing it from their point of view) I understand why this happens and it's frustrating on both sides: the players who wanted that beautiful small universe to continue, and the creators who couldn't keep up with the promise because of multiple reasons... sometimes the reason being the websites not allowing us to post our work.

I did notice that itch had a period where they just went on a banning rampage, I hope if I did start a new profile that my games would remain visible, but it's a lot of work just to face a big 'IF'. I know DeviantArt has its own rules too, but (rigid as they are) I've seen content from people that I'm appalled to see still in business, between social/political harmful propaganda (one of the most forbidden things in all websites' rules of conduct) and downright 'underage' and 'violent behaviour', you'd expect these people to be banned for 1000 years, but they're still there... even after my image where a nude giantess holding a Ken doll sized man in her hand was blocked immediately and costing me a warning.
That's just crazy, things are way too hard for many adult content creators now, and it's no surprise many have left the adult entertainment world to try some other roads.

Twitter/X used to be a good place to share content freely, but right now (at least in my country) there's a new 'verify your age' obstacle in front of everything that's remotely nudity/adult/sometimes just pin ups. This is making things that were hard even harder and I personally know people that have just decided to quit altogether, considering this madness too much to keep working for basically free or extremely little gain.

I'll try posting here again and see if my content is or isn't immediately shadow banned (or banned) again, and if it is I might try a different account, but not even being in the search results? That's something that enormously discourages a creator from posting updates...